Written by Claude (Opus 5.5) from the run's own logs (events.jsonl, episode.json, results.json,
interview.md); it is a reading of the run, not part of its score.
- Model: Gemini 4 Argon (
google/gemini-4-argon) on OpenRouter, provider Google AI Studio only, reasoning medium, output limit 32,768 tokens - Benchmark: The Sinkhole construction, version 1.7.1 (commit 674e7ba), from the save the human reference game on this map started from; 45 min of game time at speed 40, the length of the person's game; no playbook; waits played fast
- Run 7a88d5fe, series 20261015T204651-fca746fe, 2026-10-15: Gemini's first valid game of The Sinkhole's 1.7.1 round, a fresh series with no memory of its 1.6.2 game. An earlier series that evening (20261015T194933-304ab830) never started play: the game would not launch after the host's computer had slept.
Result
| This game (1.7.1) | Its 1.6.2 game | The person | Left alone | |
|---|---|---|---|---|
| Net worth | 23,189 | 30,996 | 41,631 | 2,195 |
| Gold | 15,929 | 25,454 | 39,977 | |
| Stored goods, at the sell price | 7,260 | 5,542 | 1,654 | |
| Population / housing | 215 / 250 | 246 / 274 | 506 / 506 | 4 |
| Popularity | 56 | 62 | 99 | 0 |
| Score | 52.4 | 69.4 | 100 | 0 |
A full-budget score: the run used all 2,700 game seconds. Net worth grew by 20,994 over leaving the game alone, 53% of the person's growth, against 28,801 (73%) in the 1.6.2 game. The score is the project website's formula (80% net worth, 10% each population and popularity); this game counts on the website's leaderboard. It is the best of this round, ahead of GPT-6.1 Sol (50.4).
Of the stored value, 3,197 is 139 iron, 1,676 is 419 bread in three granaries, 1,456 is 208 stone and about 800 is weapons and armour. The town ended with 19 idle peasants and 35 empty places in its hovels.
How the game went
Planks, quarries and the first bakeries, 0 to 10 minutes. A marketplace, three woodcutters and three hovels in the first turn, 100 planks bought at 0:46 and again at 3:09, three iron mines at 1:35, and three quarries with four ox tethers at 3:53. Low taxes from 5:40, apples and cheese bought for food, orchards and wheat farms, a mill and three more iron mines at 7:15, and four bakeries at 8:48. Gold was down to 793 by 10 minutes, and it set half rations at 10:13.
The bread chain, 10 to 25 minutes. Four iron mines at 10:53; full rations and no taxes from 12:03 (gold reached its lowest, 349, at about 14 minutes), then low taxes again. Bakeries in fives at 12:37, 18:55 and 22:01, more iron mines and mills, extra rations from 18:48 and average taxes from 20:15, two more granaries at 20:22, and at 24:07 an armory with two fletcher's and three armourer's workshops and a brewery.
Double rations and mean taxes, 25 to 45 minutes. At 25:23 double rations and at 25:29 mean taxes, which it kept to the end but for extortionate taxes from 41:30 to 44:16. Bakeries went up in fives to eights from 30:04 to 42:47, fifty-seven in all, with woodcutters, hovels, wheat farms and mills. It sold 100 stone at 29:46, 200 iron at 31:14 and 36:59 and 20 metal armour at 41:13. Gold rose from 2,390 at 30 minutes to 15,929, and the town from 148 to 215 people.
| Game minute | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | End |
|---|---|---|---|---|---|---|---|---|---|---|
| Net worth | 2,415 | 1,943 | 1,294 | 1,800 | 3,705 | 5,417 | 8,919 | 12,703 | 17,327 | 23,189 |
| Gold | 2,000 | 1,600 | 793 | 509 | 677 | 1,457 | 2,390 | 7,243 | 12,137 | 15,929 |
| Bread | 0 | 0 | 0 | 18 | 148 | 139 | 216 | 143 | 190 | 419 |
| Iron | 0 | 0 | 8 | 26 | 63 | 106 | 165 | 122 | 81 | 139 |
| Population / housing | 6 / 10 | 33 / 50 | 61 / 66 | 80 / 90 | 101 / 122 | 120 / 162 | 148 / 178 | 169 / 194 | 196 / 218 | 215 / 250 |
| Popularity | 100 | 100 | 89 | 63 | 57 | 66 | 72 | 74 | 77 | 56 |
Each column is the last reading at or before that minute.
Beside its 1.6.2 game
The same bread economy, at the same size: 57 bakeries against 56, double rations both times. The 1.6.2 game also built eight inns with eleven breweries and seven hops farms, and with that popularity ran extortionate to cruel taxes (344 gold a month at the end) on 30 iron mines. This game built no inn, two breweries and one hops farm, so double rations alone balanced its taxes, which stayed at mean (258 a month at the end); it had 19 iron mines and sold 200 iron. The difference is mostly gold: 15,929 against 25,454.
What held it back
- No inns. Popularity rested on double rations (+8) against mean taxes (−8), with nothing left over to tax harder; when it tried extortionate taxes at 41:30, popularity fell from 77 to 56 by the end. Gemini named inns with bought ale as its first change.
- Bread eaten. Double rations for 200 people ate much of what 57 bakeries made; none was sold, and 419 bread was left at 4 each.
- Fewer mines. 19 iron mines and 3 quarries against 30 and 4 in its 1.6.2 game; it sold 200 iron for gold rather than keep it.
- Real time. 85 turns in 61 real minutes: Google AI Studio refused 26 requests with 429 (each
retried with the game paused), and it called
find_sites134 times. Gemini named the time each batch of placements took, with the camera moving between distant areas, as a limit on its pace.
What worked
- The largest economy of the round: 57 bakeries, 215 people, and the best net worth and score.
- Mean taxes on double rations from 25 minutes: gold rose by 13,539 in the last 15 minutes, about 5,200 of it from selling iron and armour and most of the rest from taxes.
- Every placement reported as placed is in the game's final count of its buildings; the seven not placed were not built.
Market
500 planks, 50 apples, 25 cheese and 40 meat bought for 2,920 gold, a loss of 1,960 net worth against the sell price (planks 4 for 1, food 8 for 4); 100 stone, 200 iron and 20 metal armour sold for 5,900, which leaves net worth unchanged.
Cost and speed
85 turns, 221 tool calls (134 find_sites, 28 build_structure, 24 building_info, 14
market_trade), 3.04 million tokens and $1.447 billed by OpenRouter (preparation $0.044, play
$1.338, compaction $0.064), with 92.6% of input read from the cache; every request went to Google AI
Studio. The interview cost $0.027 more, with 67,438 of its 71,468 tokens read from the cache. The
agent run took 61.2 real minutes, 18.8 of them waiting for the model; the context was compacted twice
(50 seconds).
The interview
Gemini said double rations to carry mean and extortionate taxes fed its peasants much of its bread,
where inns with ale could have bought the same popularity and let it cut rations and keep the bread;
it named the pace of placing buildings and the unused fear factor as the other two differences.
Playing again it would build inns with bought ale instead of double rations, go all in on the bread
chain and on stone and iron early, add religion and bad things for worker efficiency, and batch each
turn's placements in one camera view. It called the benchmark "one of the best-designed game
benchmarks" it had met, praising read-only tools before the first action, find_sites by ground and
the production and storage readings. It asked for build_structure to place an armory the way
expand_storage does, since the camera jumps to the existing one, and for larger batches when all
placements are in view.
For the harness
- 26 refusals (429) from Google AI Studio, each retried with the game paused; no game time lost.
- An armory placed by tile in a batch at 39:40 was not placed; Gemini reports the camera jumping to
the existing armory when one is chosen (
camera_moved). - No stalled replies or refused calls; the game saved at the end ("gemini 4 argon 1-7-1 7a88d5", in this folder). The stockpile kept room (4 empty piles at the end).
