Written by Claude (Opus 5.5) from the run's own logs (events.jsonl, episode.json, results.json,
interview.md); it is a reading of the run, not part of its score.
- Model: GPT-6.1 Sol (
openai/gpt-6.1-sol) on OpenRouter, providers openai then azure and no others, reasoning medium, output limit 32,768 tokens - Benchmark: The Sinkhole construction, version 1.7.1 (commit 674e7ba), from the save the human reference game on this map started from; 45 min of game time at speed 40, the length of the person's game; no playbook; waits played fast
- Run 58233695, series 20261015T161235-97bd8ae4, 2026-10-15: Sol's first game of The Sinkhole's 1.7.1 round, a fresh series with no memory of its 1.6.2 game. It is the series' second attempt: the first (run 58489527) ended at about 40 game minutes when OpenAI returned an error the host does not retry (see "For the harness"), and the runner played the episode again from the start.
Result
| This game (1.7.1) | Its 1.6.2 game | The person | Left alone | |
|---|---|---|---|---|
| Net worth | 20,384 | 20,610 | 41,631 | 2,195 |
| Gold | 13,934 | 14,557 | 39,977 | |
| Stored goods, at the sell price | 6,450 | 6,053 | 1,654 | |
| Population / housing | 181 / 186 | 183 / 194 | 506 / 506 | 4 |
| Popularity | 100 | 79 | 99 | 0 |
| Score | 50.4 | 48.8 | 100 | 0 |
A full-budget score: the run used all 2,700 game seconds. Net worth grew by 18,189 over leaving the game alone, 46% of the person's growth, almost exactly as in its 1.6.2 game. The score is the project website's formula (80% net worth, 10% each population and popularity); this game counts on the website's leaderboard. It is the best of this round so far, ahead of Claude Sonnet 5.5 (33.1).
Of the stored value, 2,476 is 619 bread in four granaries, 897 is 39 iron, 870 is 29 crossbows, 840 is 84 flour and 812 is 116 stone. The town ended with 24 idle peasants, 5 empty places in its hovels and a full stockpile.
How the game went
Planks, iron and bread, 0 to 13 minutes. Three woodcutters in the first turn, a marketplace and 100 planks bought at 0:48, three orchards, three hovels, five iron mines at 2:42 and five more woodcutters. Low taxes from 4:30. Another 100 planks at 5:12, then the bread chain: wheat farms, a mill at 6:03 and three bakeries at 6:30, quarries with five ox tethers at 7:33, five hovels at 9:24 and five more bakeries at 11:09. Food fell to 20 by 10 minutes and it bought 50 bread. An armory and four fletcher's workshops (set to crossbows) at 12:11.
Scaling the bakeries, 13 to 27 minutes. Two more mills at 15:05, extra rations at 15:37, bakeries
in fives (15:51, 19:08, 23:13), a third quarry with five more tethers, hovels in fives, six
woodcutters, wheat farms, two hops farms and five breweries at 24:15, an inn at 26:45. Average taxes
from 20:06. When expand_storage found no room for a granary at 25:35, it demolished a building in the
way and placed three granaries at 26:14.
Double rations and mean taxes, 27 to 45 minutes. At 27:09 double rations, at 27:23 mean taxes,
which it kept to the end; popularity stayed at 100. Five wheat farms, then bakeries in fives to 45
and woodcutters in fives to 43, with more hovels. From 35:48 it sold 230 stone, 210 planks and 100
iron for 4,120 gold as the stockpile filled (expand_storage found no room beside it at 33:36). The
reply to the first stone sale said 100 units and 700 gold; the recording shows 130 and 910 (the 1.7.3
market_trade fault: the game sells 50 a click from 200 in stock; the tool expected 20), so it sold
30 more than asked, and the first planks sale, at 40:19, replied 100 and 100 where the recording
shows 110 and 110, 10 more than asked. Gold rose from 3,395 at 30 minutes to 13,934.
| Game minute | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | End |
|---|---|---|---|---|---|---|---|---|---|---|
| Net worth | 2,415 | 1,966 | 2,044 | 2,702 | 4,120 | 5,670 | 8,692 | 11,910 | 15,181 | 20,384 |
| Gold | 2,000 | 1,600 | 1,417 | 1,029 | 1,529 | 1,992 | 3,395 | 5,213 | 7,824 | 13,934 |
| Food | 55 | 48 | 20 | 88 | 105 | 166 | 252 | 343 | 448 | 619 |
| Stone | 20 | 20 | 20 | 36 | 68 | 100 | 172 | 220 | 138 | 116 |
| Population / housing | 6 / 10 | 31 / 34 | 41 / 50 | 76 / 90 | 94 / 130 | 112 / 130 | 130 / 130 | 152 / 170 | 166 / 170 | 181 / 186 |
| Popularity | 100 | 99 | 89 | 73 | 88 | 95 | 100 | 100 | 100 | 100 |
Each column is the last reading at or before that minute. Food is bread and apples in the granaries.
Beside its 1.6.2 game
The same net worth by another road. The 1.6.2 game had 28 iron mines, 27 bakeries and five inns, and carried extortionate taxes with popularity near 80. This one built five iron mines and 45 bakeries, fed the bread to the town at double rations, and held popularity at 100 under mean taxes, with 43 woodcutters as the cheapest jobs. Gold, population and net worth ended within a few percent of each other.
What held it back
- Bread eaten, not sold. 45 bakeries made bread that went to double rations and into four granaries (619 at the end, 4 each); none was sold. Sol named this first in its interview.
- Five iron mines. Iron, worth 23, was the most valuable good it could dig; it sold the 100 it had rather than building more mines.
- Cheap jobs. Forty-three woodcutters delivered about 0.7 planks a minute each, worth 1 apiece; they were cheap work for a town that kept reaching 24 idle peasants (18 of 69 readings).
What worked
- Mean taxes from 27 minutes with popularity at 100, paid for by double rations: from 30 minutes on gold rose by 10,539, of which 4,120 came from sales and most of the rest from taxes.
- Building in batches of five with tile targets: 166 buildings placed in 111 turns, the most of the round so far.
- When the granary had no room, it cleared a spot by demolishing one building and expanded there.
- Every placement reported as placed is in the game's final count of its buildings, less the one it demolished.
Market
300 planks and 50 bread bought for 1,600 gold, a loss of 1,100 net worth against the sell price (planks 4 for 1, bread 8 for 4); 230 stone, 210 planks and 100 iron sold for 4,120, which leaves net worth unchanged.
Cost and speed
111 turns, 115 tool calls (43 find_sites, 35 build_structure, 9 market_trade, one wait), 5.19
million tokens and $0.905 billed by OpenRouter (preparation $0.053, play $0.820, compaction $0.031),
with 98.2% of input read from the cache; every request went to OpenAI. The interview cost $0.015
more, with 49,443 of its 51,135 tokens read from the cache. The agent run took 53.5 real minutes,
15.6 of them waiting for the model; the context was compacted once (51 seconds). The failed first
attempt cost a further $0.899 for 115 requests.
The interview
Sol called its economy viable but much weaker than the person's, and the difference strategic: it used double rations to support taxes, eating food that could have been sold, and expanded too cautiously (45 bakeries and five iron mines against 161 and 38), hesitating at slow first deliveries and hitting the idle limit. It said it protected popularity "more carefully than I pursued growth". Playing again it would use inns and bought ale early, scale the bread chain in planned districts and sell the surplus, create jobs ahead of growth, build many more mines and quarries, try religion and fear for worker efficiency, and plan storage before building around it. It praised screenshots with structured readings and tile targets, and named action overhead: construction batches taking about a game minute and camera moves making distant placements costly. It asked for a compact building list with coordinates, more visibility into bottlenecks and travel time, and structured market controls.
For the harness
- The first attempt was lost to an error the host does not retry. At about 40 game minutes, with
net worth 15,132, OpenAI answered "An error occurred while processing your request. You can retry
your request…", a server error whose message has no status code;
isTransientProviderErrormatches neither its wording nor a code, so the run ended and the episode was played again. Neither attempt's play changed for it, but the round lost 50 real minutes and $0.90. - No room beside the stockpile (33:36), as in Claude Sonnet 5.5's and GLM 5.3 Flash's 1.7.1 games: three games of this round now. Sol also found no room for a granary (25:35) until it demolished a building.
market_tradereplied low on two sales: the 35:48 stone sale by 30 (the game sells 50 a click from 200 in stock where the tool expected 20) and the 40:19 planks sale by 10, from about 130 in stock, for a reason the logs do not show. The figures here are the recording's; the score is unaffected.- The game saved at the end ("gpt-6-1 sol 1-7-1 582336", in this folder).
