Written by Claude (Opus 5.5) from the run's own logs (events.jsonl, episode.json, results.json,
interview.md); it is a reading of the run, not part of its score.
- Model: Gemini 4 Argon (
google/gemini-4-argon) on OpenRouter, provider Google AI Studio, reasoning medium, output limit 32,768 tokens - Benchmark: Large Barren Desert construction, version 1.6.3, from the save the human reference game started from; 33 min 20 s of game time (60,000 ticks) at speed 40, the length of the person's game; no playbook
- Run 0dd24029, series 20261014T122730-06cf7911, 2026-10-14: Gemini's second game on this map, a new series with no memory of the first, played on the latest version (the first game, series 20261013T191602-69ff6166, played 1.5.6). The map's score for Gemini is the mean of the two. It was the last game of the second-games batch.
Result
| This game | First game | The person | Left alone | |
|---|---|---|---|---|
| Net worth | 7,494 | 8,253 | 9,984 | 5,192 |
| Gold | 4,612 | 1,327 | 8,574 | |
| Stored goods, at the sell price | 2,882 | 6,926 | 1,410 | |
| Population / housing | 153 / 154 | 185 / 194 | 250 / 250 | |
| Popularity | 68 (−6 next month) | 63 | 100 |
A full-budget score: the run used all 2,000 game seconds. Net worth grew by 2,302 over leaving the game alone, 48% of the person's 4,792, against 3,061 in the first game. The stored goods are 118 stone (826), 24 crossbows (720), 139 bread (556), 9 metal armour (270), 9 iron (207), 15 flour (150), 12 hops (96), 5 ale (50) and 7 wood (7).
How the game went
Quarries and a fear-factor start, 0 to 6 minutes. Three stockpile piles, a marketplace, hovels, four iron mines and eight quarries with nine ox tethers by 3:20, planks bought in hundreds from 2:29. At 4:02 it set no rations (food −8), then an inn and two gallows by 4:59, as the person had played. At 5:51 an armory with two armorer's workshops and a mill.
Bread, weapons and debt, 6 to 21 minutes. Bakeries in threes and fours from 6:32, a second mill at 11:21, wheat bought in lots of 25 to 40, and more armorer's and fletcher's workshops to 14:57 (six and five, the fletchers set to crossbows). Rations went to half at 6:49 and full at 10:40, so the bread was eaten. Breweries from 13:10 with bought hops, inns to three, eighteen hovels by 19:37. Planks went on being bought in lots of 60 to 100, and gold fell to 108 at 12 minutes and 27 at 21.
Selling and taxing, 21 to 33 minutes. Five more quarries and fifteen more tethers from 21:03 to 24:03, two more inns at 27:31 (five in all), more bakeries (thirty in all), and from 16:51 metal armour, bread and stone sold every few minutes: 460 bread, 300 stone and 75 armour. Taxes were high from 12:16, low at 29:11, mean at 30:56 and extortionate in the last seconds. Gold rose from 1,030 at 27 minutes to 4,612, and the population from 124 to 153 with every house but one full.
| Game minute | 0 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | End |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Net worth | 4,741 | 5,588 | 4,725 | 1,886 | 1,595 | 1,889 | 1,803 | 1,793 | 2,561 | 3,057 | 3,992 | 7,494 |
| Gold | 4,460 | 4,620 | 3,600 | 685 | 108 | 676 | 90 | 27 | 785 | 1,030 | 2,126 | 4,612 |
| Iron | 0 | 15 | 21 | 26 | 25 | 21 | 21 | 18 | 14 | 12 | 10 | 9 |
| Stone | 0 | 50 | 50 | 74 | 98 | 34 | 58 | 90 | 130 | 142 | 134 | 118 |
| Food | 50 | 39 | 28 | 8 | 45 | 109 | 181 | 154 | 118 | 171 | 165 | 139 |
| Population | 2 | 27 | 45 | 59 | 73 | 90 | 103 | 109 | 114 | 124 | 127 | 153 |
| Popularity | 100 | 100 | 70 | 64 | 67 | 63 | 58 | 58 | 58 | 56 | 57 | 68 |
Up to 30 minutes the net worth row counts gold, wood, stone, iron and food (at 4) as the recording logs them; weapons, flour, hops and ale are left out, so it reads low.
Beside its first game
| This game (1.6.3) | First game (1.5.6) | |
|---|---|---|
| Net worth | 7,494 | 8,253 |
| Buildings | 30 bakeries, 2 mills, 7 breweries, 5 inns, 13 quarries, 24 tethers, 18 hovels, 11 weapon workshops, 2 gallows | 33 bakeries, 5 mills, 13 breweries, 7 inns, 12 quarries, 34 tethers, 23 hovels |
| Population / popularity | 153 / 68 | 185 / 63 |
| Iron / stone kept | 9 / 118 | 98 / 474 |
| Net worth lost buying | 7,400 | 6,935 |
| Cost | $1.16 | $0.84 |
Both games ran the same bread economy on bought wheat and bought nearly the same planks (1,140 against 1,100). This one added eleven weapon workshops, which turned its iron into armour, and sold its stone, bread and armour for gold instead of keeping them; the first game kept 98 iron and 474 stone and grew a larger town.
What held it back
- Planks and wheat at a loss. 1,140 planks for 4,560 gold (worth 1,140) and 230 wheat for 5,290 (worth 1,840): 6,870 of its 7,400 net worth lost buying.
- Eleven weapon workshops. They made about 3,200 in crossbows and armour at the sell price (2,250 sold, 990 kept), used the iron the first game kept (98 iron, 2,254), and took planks and workers from the bread and the quarries.
- Bread eaten, not sold. Full rations from 10:40; Gemini named this as its largest difference from the person, who ran no rations and sold the bread.
- Fewer tethers: 24 for 13 quarries about 100 tiles from the stockpile, against 34 in the first game.
Market
1,140 planks, 230 wheat, 10 flour, 30 hops and 10 ale bought for 10,820 gold; 460 bread, 300 stone, 75 metal armour and 20 pitch sold for 6,390. The purchases lost 7,400 net worth against the sell price (planks 4 for 1, wheat 23 for 8, flour 32 for 10, hops 15 for 8, ale 20 for 10); selling leaves net worth unchanged. These are units at the market's fixed prices. One plank purchase at 15:22 bought nothing.
Cost and speed
94 turns, 243 tool calls (93 find_sites, 13 waits), 2.73 million tokens and $1.164 billed by
OpenRouter (preparation $0.042, play $1.056, compaction $0.065). The interview cost about $0.027 more,
with 41,469 of its 45,590 tokens read from the cache. The agent run took 56.0 real minutes, 21.4 of them
waiting for the model; the context was compacted twice (87 seconds). 37 requests were refused with 429
("Provider returned error") and retried, costing real time but no game time; all 57 that answered read
the prompt cache, 92.6% of the input tokens.
The interview
Gemini called the result a solid recovery and named four differences from the person: full rations
that ate its bread where the person ran none and sold it; a smaller bread chain and less housing (it
compared 31 bakeries with the person's 95); too few tethers on the distant quarries; and two gallows,
built on the belief that a few bad things would give a fear factor, where the person needed 21 for 250
people. Playing again it would switch to no rations once inns and religion carry popularity, buy ale
instead of brewing it, build housing to 250 early, put three tethers on each quarry and build blocks of
bakeries from the keep. It called the benchmark one of the best-designed it had seen, praising
pause-while-thinking, find_sites with tile coordinates and honest tool feedback, and asked for larger
market trades in one action.
For the harness
- A stale map probe on the game machine. Like every game of this batch on Oasis by the Sea and
Large Barren Desert, this game ran a
crusader_probebuilt from 1.5.0's sources. It was built on 2026-10-13 at 21:28 UTC as a 1.5.0 game started. The 1.6.3 sync then copied sources that matched by hash, and Ninja found nothing to rebuild. The probe's only change since 1.5.0 is 1.5.4's check that tells trees from cacti, somap_overviewcounted cacti as tree groves.find_sitescounts trees from the reader's tile data and was right. Everything else this game played was 1.6.3, and the game stands as played. Gemini calledmap_overviewonce and built no woodcutter. - The two gallows never showed a fear factor. Worker efficiency read 100% and no fear factor appeared among the popularity factors from 4:59 to the end; Gemini concluded that two bad things are too few for its population.
- 37 refused requests (429) from the provider over the game, each retried.
- Three calls were refused before acting: one
build_structurewith more placements than the reply had actions left (18:26), and two that needed a fresh screenshot aftermarket_trade(27:04); the messages named the fix. - The game saved correctly at the end ("gemini 4 argon 1-6-3 0dd240").
