Written by Claude (Opus 5.5) from the run's own logs (events.jsonl, episode.json, results.json,
interview.md); it is a reading of the run, not part of its score.
- Model: GPT-6 Luna (
openai/gpt-6-luna) on OpenRouter, providers openai then azure, reasoning medium, output limit 32,768 tokens - Benchmark: Large Barren Desert construction, version 1.6.3, from the save the human reference game started from; 33 min 20 s of game time (60,000 ticks) at speed 40, the length of the person's game; no playbook
- Run 04b070e6, series 20261014T091943-e0b00398, 2026-10-14: Luna's second game on this map, a new series with no memory of the first, played on the latest version (the first game, series 20261012T123257-cf634001, played 1.5.6). The map's score for Luna is the mean of the two.
Result
| This game | First game | The person | Left alone | |
|---|---|---|---|---|
| Net worth | 4,409 | 7,354 | 9,984 | 5,192 |
| Gold | 537 | 1,246 | 8,574 | |
| Stored goods, at the sell price | 3,872 | 6,108 | 1,410 | |
| Population / housing | 50 / 98 | 106 / 130 | 250 / 250 | |
| Popularity | 78 | 57 | 100 |
A full-budget score: the run used all 2,000 game seconds. Net worth ended 783 below leaving the game alone, against 2,162 above it in the first game. The stored goods are 74 iron (1,702), 42 crossbows (1,260), 11 swords (330), 28 ale (280), 10 bows (150), 25 meat (100) and 50 wood (50).
How the game went
A weapons town, 0 to 17 minutes. Three hovels, a chapel and a marketplace in the first 23 seconds,
four iron mines by 3:31, three stockpile piles, then an armory, an inn and a fletcher's workshop at
1:56 and a blacksmith's workshop at 3:31. From 6:15 to 16:28 it added fletcher's workshops one to four
at a time until there were eighteen, set them to crossbows (17 set_workshop calls), and bought
planks to feed them. Eleven hovels by 12:59, a granary and a second armory, and taxes high, extortionate
or mean for most of the game. It built no quarry and sold the 50 stone it started with.
Waiting on the workshops, 17 to 33 minutes. No more workshops after 16:28; three more armories at 22:52, when two held 31 of their 100 places. Gold fell to 232 at 15 minutes and stayed under 1,000, held up by taxes and sales of iron and pitch; meat and planks were bought twice more. The population stopped at 50 from 18 minutes with 24 idle and 48 places free, while popularity held between 76 and 98 on the inn (+4) and the chapel (+2). Of 137 tool calls, 42 read building information, inventory or status and 4 were waits. The workshops delivered 63 weapons in all.
| Game minute | 0 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | End |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Net worth | 4,711 | 5,569 | 4,255 | 3,393 | 2,825 | 1,813 | 1,956 | 2,258 | 2,031 | 2,315 | 2,089 | 4,409 |
| Gold | 4,440 | 4,602 | 2,499 | 1,172 | 907 | 232 | 470 | 820 | 380 | 740 | 137 | 537 |
| Iron | 0 | 15 | 18 | 26 | 33 | 31 | 38 | 46 | 53 | 60 | 67 | 74 |
| Stone | 0 | 50 | 50 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Food | 48 | 39 | 216 | 285 | 250 | 202 | 149 | 95 | 92 | 38 | 85 | 25 |
| Population | 2 | 28 | 37 | 40 | 44 | 46 | 50 | 50 | 50 | 50 | 50 | 50 |
| Popularity | 100 | 92 | 98 | 94 | 87 | 85 | 85 | 96 | 98 | 84 | 76 | 78 |
Up to 30 minutes the net worth row counts gold, wood, stone, iron and food (at 4) as the recording logs them; weapons and ale are left out, so it reads low.
Beside its first game
| This game (1.6.3) | First game (1.5.6) | |
|---|---|---|
| Net worth | 4,409 | 7,354 |
| Buildings | 18 fletcher's workshops, 5 armories, 4 iron mines, 11 hovels, blacksmith, inn, chapel | 12 quarries, 39 tethers, 4 iron mines, 15 hovels, chapel, church, inn |
| Population / popularity | 50 / 78 | 106 / 57 |
| Net worth lost buying | 3,790 | 3,675 |
| Cost | $0.07 | $0.13 |
The first game put its gold into quarries and tethers and ended with about 450 stone; this one put it into fletcher's workshops and planks. Both kept their iron.
What held it back
- Workshops that could not pay for themselves. Eighteen fletcher's workshops cost 1,800 gold and 360 wood to build, and 550 planks were bought at 4 to feed them (worth 1 each). Their 52 crossbows and bows are worth 1,410.
- No quarry. Stone was the first game's main product; this game had none.
- Food bought at a loss: 450 meat and 35 other food for 3,880 gold, worth 1,940.
- 24 idle peasants. The population stopped at 50 with 48 places free.
Market
450 meat, 15 cheese, 15 apples, 5 bread, 550 planks and 20 ale bought for 6,480 gold; 50 stone, 20 pitch and 10 iron sold for 780. The purchases lost 3,790 net worth against the sell price (food 8 for 4, planks 4 for 1, ale 20 for 10); selling leaves net worth unchanged. These are units at the market's fixed prices.
Cost and speed
60 turns, 137 tool calls (4 waits), 2.55 million tokens and $0.067 billed by OpenRouter (preparation $0.003, play $0.061, compaction $0.004). The interview cost about $0.001 more, with 42,804 of its 44,873 tokens read from the cache. The agent run took 45.3 real minutes, 17.6 of them waiting for the model; the context was compacted twice (61 seconds). All 60 requests read the prompt cache, 95.7% of the input tokens.
The interview
Luna said it underperformed, ending below leaving the game alone: it produced valuable goods but not enough to repay what it spent building that production, and its population stopped at 50. Playing again it would grow housing, jobs and population much earlier, try a bread chain fed by bought wheat, and add inns, religion and the fear factor; it said its weapon workshops' output was too small to justify the investment at that scale. It found the inventory, population, popularity and storage readings useful, and named its own strategy as what got in the way. Its biggest mistake, it said, was treating "no farms" as a reason for a small weapons economy.
For the harness
- A stale map probe on the game machine. Like every game of this batch on Oasis by the Sea and
Large Barren Desert, this game ran a
crusader_probebuilt from 1.5.0's sources. It was built on 2026-10-13 at 21:28 UTC as a 1.5.0 game started. The 1.6.3 sync then copied sources that matched by hash, and Ninja found nothing to rebuild. The probe's only change since 1.5.0 is 1.5.4's check that tells trees from cacti, somap_overviewcounted cacti as tree groves.find_sitescounts trees from the reader's tile data and was right. Everything else this game played was 1.6.3, and the game stands as played. Luna calledmap_overviewonce and built no woodcutter. - The first armory found no free spot by the stockpile at 0:34; it went up by tile at 1:56.
- The game saved correctly at the end ("gpt-6 luna 1-6-3 04b070").
