Written by Claude (Opus 5.5) from the run's own logs (events.jsonl, episode.json, results.json,
interview.md); it is a reading of the run, not part of its score.
- Model: Claude Haiku 5.5 (
claude-haiku-5-5) on the Anthropic API, reasoning medium, output limit 32,768 tokens - Benchmark: Large Barren Desert construction, version 1.6.3, from the save the human reference game started from; 33 min 20 s of game time (60,000 ticks) at speed 40, the length of the person's game; no playbook
- Run a37e8611, series 20261014T063254-d591f30b, 2026-10-14: Haiku's second game on this map, a new series with no memory of the first, played on the latest version (the first game, series 20261012T094211-1fcf305a, played 1.5.6). It is the first valid game on 1.6.3 for this map and moved the map's round there. The map's score for Haiku is the mean of the two.
Result
| This game | First game | The person | Left alone | |
|---|---|---|---|---|
| Net worth | 5,721 | 6,412 | 9,984 | 5,192 |
| Gold | 2,097 | 3,428 | 8,574 | |
| Stored goods, at the sell price | 3,624 | 2,984 | 1,410 | |
| Population / housing | 34 / 34 | 32 / 42 | 250 / 250 | |
| Popularity | 100 (+3 next month) | 51 | 100 |
A full-budget score: the run used all 2,000 game seconds. Net worth grew by 529 over leaving the game alone, 11% of the person's 4,792, against 1,220 in the first game. The stored goods are 63 iron (1,449), 138 stone (966), 14 swords (420), 23 spears (230), 20 ale (200), 20 pitch (200), 9 bows (135), 16 wood (16) and 2 meat (8).
How the game went
Everything in eight minutes. A woodcutter and three hovels at 0:10, three stockpile piles at 0:46, two iron mines, a quarry and a tether at 1:02, the marketplace at 1:41, a fletcher's and a poleturner's workshop at 2:08 and 2:18, an armory at 2:44, a third iron mine and a blacksmith's workshop at 4:03, and a second quarry and tether at 7:08. That was the whole town: sixteen buildings and three stockpile piles, with three hovels for 34 people, about the population from 6 minutes to the end.
Meat and taxes, 8 to 33 minutes. No more buildings. It bought meat every two or three minutes, 325 in all, and moved taxes eleven times between average, low, none, high and a small bribe as popularity swung between 47 and 100. Of its 78 tool calls, 30 were waits. Gold ran down from 4,800 at 3 minutes to 2,097 while iron and stone and the three workshops' weapons piled up.
| Game minute | 0 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | End |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Net worth | 4,711 | 5,780 | 5,275 | 5,311 | 5,393 | 5,250 | 5,369 | 5,017 | 5,025 | 4,964 | 4,644 | 5,721 |
| Gold | 4,440 | 4,800 | 4,240 | 4,158 | 4,164 | 3,771 | 3,811 | 3,147 | 3,137 | 2,797 | 2,257 | 2,097 |
| Iron | 0 | 15 | 18 | 23 | 27 | 32 | 37 | 41 | 46 | 51 | 56 | 63 |
| Stone | 0 | 50 | 50 | 58 | 66 | 74 | 90 | 98 | 106 | 122 | 130 | 138 |
| Food | 48 | 39 | 48 | 42 | 25 | 46 | 10 | 52 | 15 | 29 | 42 | 2 |
| Population | 2 | 28 | 34 | 34 | 34 | 31 | 33 | 34 | 34 | 34 | 34 | 34 |
| Popularity | 100 | 100 | 100 | 76 | 55 | 54 | 47 | 62 | 66 | 64 | 84 | 100 |
Up to 30 minutes the net worth row counts gold, wood, stone, iron and food (at 4) as the recording logs them; weapons, ale and pitch are left out, so it reads low.
Beside its first game
| This game (1.6.3) | First game (1.5.6) | |
|---|---|---|
| Net worth | 5,721 | 6,412 |
| Buildings | 3 hovels, 3 iron mines, 2 quarries, 3 weapon workshops | 4 hovels, 4 iron mines |
| Population / popularity | 34 / 100 | 32 / 51 |
| Meat bought | 325 | none |
| Cost | $0.04 | $0.03 |
Both games stopped at about 33 people. The first kept its gold; this one spent 2,600 on meat and 400 on workshops, and ended 691 lower in net worth with 49 more points of popularity.
What held it back
- Housing for 34. Three hovels all game; the population could not grow past them.
- Food bought at a loss. 325 meat for 2,600 gold, worth 1,300.
- Twenty-five minutes without building. The last building went up at 7:08.
Market
325 meat bought for 2,600 gold, and nothing sold: 1,300 net worth lost against the sell price (8 gold, worth 4). These are units at the market's fixed prices.
Cost and speed
40 turns, 78 tool calls (30 waits), 2.07 million tokens and $0.040 at Anthropic's list prices (preparation $0.004, play $0.035, compaction $0.002). The interview cost about $0.001 more, with 49,158 of its 51,468 tokens read from the cache. The agent run took 30.2 real minutes, 4.2 of them waiting for the model; the context was compacted once (11 seconds). All 40 requests read the prompt cache, 96.8% of the input tokens.
The interview
Haiku said "the real problem is that I held the population at 34 for most of the run": it "assumed no farms meant no food" and bought meat at a loss, its wood stayed weak, and its tax changes were reactive. Playing again, it would buy wheat for a bread chain, build hovels while popularity is above 50, add a church and an inn, and buy wood early. It found the tools good for reading and placing, and asked for more on how buying goods affects net worth and which chains pay off within the time.
For the harness
- A stale map probe on the game machine. Like every game of this batch on Oasis by the Sea and
Large Barren Desert, this game ran a
crusader_probebuilt from 1.5.0's sources. It was built on 2026-10-13 at 21:28 UTC as a 1.5.0 game started. The 1.6.3 sync then copied sources that matched by hash, and Ninja found nothing to rebuild. The probe's only change since 1.5.0 is 1.5.4's check that tells trees from cacti, somap_overviewcounted cacti as tree groves.find_sitescounts trees from the reader's tile data and was right. Everything else this game played was 1.6.3, and the game stands as played. The desert has no trees, butmap_overviewlisted cactus groves, andfind_sitessearched around one at (565, 385) as "the nearest trees on the map". Haiku's one woodcutter, at (497, 387), stood wherefind_sitescounted no trees. - The run played on this checkout's version, 1.6.3 (commit 1d0c697), and records it; as the map's first
valid 1.6.3 run it moved the Large Barren Desert round to 1.6.3 (
--new-round). place_nearfound no free spot for an armory at 2:29; it was placed by tile at 2:44.- The game saved correctly at the end ("claude haiku 5-5 1-6-3 a37e86").