Written by Claude (Opus 5.5) from the run's own logs (events.jsonl, episode.json, results.json,
interview.md); it is a reading of the run, not part of its score.
- Model: Claude Sonnet 5.5 (
claude-sonnet-5-5) on the Anthropic API, reasoning medium, output limit 32,768 tokens - Benchmark: Oasis by the Sea construction, version 1.6.3, from the save the human reference game started from; 33 min 20 s of game time (60,000 ticks) at speed 40, the length of the person's game; no playbook
- Run 16dd70db, series 20261014T005613-980d20b3, 2026-10-14: Sonnet's second game on this map, a new series with no memory of the first, played on the latest version (the first game, series 20261011T154946-7bc1b619, played 1.5.0). The map's score for Sonnet is the mean of the two.
Result
| This game | First game | The person | Left alone | |
|---|---|---|---|---|
| Net worth | 10,107 | 8,633 | 19,513 | 1,220 |
| Gold | 1,324 | 1,147 | 18,304 | |
| Stored goods, at the sell price | 8,783 | 7,486 | 1,209 | |
| Population / housing | 26 / 98 | 60 / 74 | 202 / 202 | |
| Popularity | 49 (+1 next month) | 84 | 100 |
A full-budget score: the run used all 2,000 game seconds. Net worth grew by 8,887 over leaving the game alone, 49% of the person's 18,293 and the most of any game on this map so far, against 7,413 in its first game. The stored goods are 300 iron (6,900), 250 apples (1,000), 39 flour (390), 318 wood (318) and 25 stone (175). The population ended at 26, down from 63, and pulled the score down: about 44.9, against 43.6 for the first game.
How the game went
Building, 0 to 13 minutes. Two woodcutters and two hovels at the start (a granary was rejected), the marketplace at 0:34, an iron mine at 0:44, 100 wood bought at 1:11 and 6:47 and 50 at 3:24, three apple orchards at 1:48 and three at 4:42, four iron mines at 2:38, three at 6:02, one at 7:19 and three at 8:54 (twelve in all), hovels at 3:10 and 12:34, and a mill, a bakery and a wheat farm at 7:19 and 7:53. Taxes went to high at 2:16, low at 4:20 and none at 8:41. The population reached 63 by 12 minutes.
Waiting, 13 to 33 minutes. After the four hovels at 12:34 it placed only two stockpile piles (22:16) and spent the rest of the game in waits that grew from 30 seconds to 200 to 280 seconds, moving taxes. The population stayed at 63 with 24 idle from 12 to about 25 minutes. Average taxes from 22:26 and low from 25:52, with no other popularity factor to set against them, took popularity down a few points a month, under 50 by 26 minutes and to 34 at 29; people then left, 63 to 26 by the end, and kept leaving after taxes went back to none at 29:17 while popularity climbed back to 48. Iron rose steadily to 300 and apples filled the granary (250) in the last seconds.
| Game minute | 0 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | End |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Net worth | 1,345 | 959 | 1,187 | 1,510 | 2,178 | 3,278 | 4,331 | 5,276 | 6,407 | 7,627 | 8,873 | 10,107 |
| Gold | 945 | 616 | 584 | 380 | 380 | 611 | 685 | 685 | 857 | 1,136 | 1,324 | 1,324 |
| Iron | 0 | 0 | 10 | 28 | 56 | 91 | 128 | 164 | 200 | 235 | 273 | 300 |
| Stone | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
| Food | 45 | 35 | 32 | 56 | 65 | 75 | 101 | 119 | 142 | 167 | 204 | 250 |
| Population | 3 | 26 | 44 | 56 | 63 | 63 | 63 | 63 | 63 | 58 | 42 | 26 |
| Popularity | 95 | 91 | 70 | 62 | 69 | 53 | 59 | 69 | 62 | 42 | 35 | 49 |
Up to 30 minutes the net worth row counts gold, wood, stone, iron and food (at 4) as the recording logs them; flour is left out.
Beside its first game
| This game (1.6.3) | First game (1.5.0) | |
|---|---|---|
| Net worth | 10,107 | 8,633 |
| Iron mines / hovels / orchards | 12 / 11 / 6 | 10 / 8 / 4 |
| Bread chain | 1 wheat farm, 1 mill, 1 bakery | 2 wheat farms, 1 mill, 2 bakeries |
| Population / housing / popularity | 26 / 98 / 49 | 60 / 74 / 84 |
| Cost | $0.52 | $0.72 |
The same plan both times: iron mines and apples, stored rather than sold, no taxes for most of the game. This game built two more mines and ended 1,474 higher in net worth, but lost 37 people in its last eight minutes, after popularity fell from 69 at 21 minutes to 34 at 29.
What held it back
- Twenty minutes of waiting. No production building after 12:34; the town sat at 63 people with 24 idle, and Sonnet said it "never found out why".
- Taxes with nothing to carry them. Average and low taxes in the last eleven minutes, with no inn, chapel or second food, took popularity under 50 and halved the population.
- Iron stored, not used. 300 iron (6,900) was most of the net worth; nothing turned it into more.
Market
250 wood bought for 1,000 gold, and nothing sold: 750 net worth lost against the sell price (wood at 4 gold, worth 1). These are units at the market's fixed prices.
Cost and speed
38 turns, 71 tool calls (14 waits), 1.99 million tokens and $0.515 at Anthropic's list prices (preparation $0.074, play $0.416, compaction $0.024). The interview cost about $0.018 more, with 42,352 of its 44,703 tokens read from the cache. The agent run took 29.4 real minutes, 3.4 of them waiting for the model; the context was compacted once (15 seconds). All 38 requests read the prompt cache, 97.0% of the input tokens.
The interview
Sonnet said "their economy compounded, and mine stalled early": its population "sat at 63 for about 20 minutes with 24 idle peasants, and I never found out why", it relied on iron, raised taxes late "for a bit of gold" and lost people, and waited 3 to 6 minutes at a time. Playing again, it would build bread first and buy wheat for it, keep housing ahead and taxes at none with a church, look into idle peasants at once, try the fear factor and wait less. It found the tools good and asked for a warning that popularity under 50 makes peasants leave, and for a short build-order hint about bread and housing.
For the harness
- The run played on this checkout's version, 1.6.3 (commit 1d0c697), and records it; Oasis's round was already 1.6.3.
- One
market_tradepurchase of 80 wood at 2:57 bought nothing and was not retried at once; 50 more were bought at 3:24. - Placements that did not go through: a granary at the start (rejected), two apple orchards at 0:44, an iron mine at 6:02, a wheat farm at 7:19 (placed at 7:53), and hovels at 7:59 (partly) and 11:39.
- The game saved correctly at the end ("claude sonnet 5-5 1-6-3 16dd70").
