Written by Claude (Opus 5.5) from the run's own logs (events.jsonl, episode.json, results.json,
interview.md); it is a reading of the run, not part of its score.
- Model: GPT-6 Luna (
openai/gpt-6-luna) on OpenRouter, served by OpenAI or Azure (no other fallbacks), reasoning medium, output limit 32,768 tokens - Benchmark: Oasis by the Sea construction, version 1.6.3, from the save the human reference game started from; 33 min 20 s of game time (60,000 ticks) at speed 40, the length of the person's game; no playbook
- Run e096e3e3, series 20261013T233802-8148be5d, 2026-10-14: Luna's second game on this map, a new series with no memory of the first, played on the latest version (the first game, series 20261011T144802-e1ba2274, played 1.5.0). The map's score for Luna is the mean of the two.
Result
| This game | First game | The person | Left alone | |
|---|---|---|---|---|
| Net worth | 5,089 | 7,348 | 19,513 | 1,220 |
| Gold | 1,490 | 2,583 | 18,304 | |
| Stored goods, at the sell price | 3,599 | 4,765 | 1,209 | |
| Population / housing | 66 / 114 | 86 / 154 | 202 / 202 | |
| Popularity | 58 (−4 next month) | 81 | 100 |
A full-budget score: the run used all 2,000 game seconds. Net worth grew by 3,869 over leaving the game alone, 21% of the person's 18,293, against 6,128 in the first game. The stored goods are 110 iron (2,530), 81 stone (567), 7 crossbows (210), 4 swords (120), 19 apples (76), 51 wood (51) and 3 bows (45).
How the game went
The opening, 0 to 9 minutes. Three woodcutters at the start, the marketplace, two hovels and an apple orchard at 0:34, a dairy farm at 1:33, 45 wood bought at 2:15, a quarry, an ox tether and an iron mine at 2:37, and an armory and a fletcher's workshop at 3:12, then a chapel at 6:08, orchards, a second dairy farm and hovels in ones and twos. Taxes moved between none and average five times and rations went to extra at 7:37; popularity held between 83 and 99 to 15 minutes.
Mines and workshops, 9 to 26 minutes. One building a reply: fletcher's workshops at 9:10, 11:36, 15:37, 17:57, 19:40, 21:52 and 22:36 (all seven set to crossbows), a blacksmith's workshop at 14:20, iron mines at 13:56, 14:42, 16:30, 17:32, 19:04, 19:26, 23:25, 23:46, 24:23 and 25:52 (twelve in all), woodcutters between them, and hovels to 13 by 12 minutes. Taxes went up to mean at 14:31 and back to low at 18:53, rations between extra and full. It bought cheese and bread five at a time, nine times. The population reached 70 at 21 minutes and then fell back, with 24 idle.
The end, 26 to 33 minutes. Two quarries and a tether at 26:35 to 27:27, three more blacksmith's workshops at 28:06, 29:27 and 30:38, a second armory at 29:46, extra rations at 30:03, and taxes up from none at 27:05 through low, average and high to mean at 31:42. Popularity fell from 71 at 30 minutes to 58, with −4 to come.
| Game minute | 0 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | End |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Net worth | 1,350 | 1,257 | 1,292 | 1,273 | 1,515 | 1,687 | 2,192 | 2,632 | 3,160 | 3,809 | 3,991 | 5,089 |
| Gold | 946 | 853 | 891 | 803 | 832 | 936 | 1,197 | 1,333 | 1,304 | 1,470 | 1,191 | 1,490 |
| Iron | 0 | 0 | 1 | 5 | 12 | 18 | 25 | 37 | 57 | 74 | 90 | 110 |
| Stone | 25 | 25 | 25 | 33 | 33 | 33 | 41 | 49 | 57 | 65 | 73 | 81 |
| Food | 46 | 43 | 39 | 25 | 35 | 25 | 25 | 24 | 33 | 44 | 52 | 19 |
| Population | 3 | 26 | 38 | 46 | 49 | 53 | 60 | 70 | 69 | 69 | 67 | 66 |
| Popularity | 95 | 92 | 83 | 93 | 99 | 98 | 88 | 90 | 82 | 72 | 71 | 58 |
Up to 30 minutes the net worth row counts gold, wood, stone, iron and food (at 4) as the recording logs them; weapons are left out, so it reads a little low.
Beside its first game
| This game (1.6.3) | First game (1.5.0) | |
|---|---|---|
| Net worth | 5,089 | 7,348 |
| Hovels / iron mines / quarries / tethers | 13 / 12 / 3 / 3 | 18 / 12 / 6 / 6 |
| Weapon workshops | 8 fletchers, 4 blacksmiths, 2 armories | none |
| Population / housing / popularity | 66 / 114 / 58 | 86 / 154 / 81 |
| Cost | $0.15 | $0.11 |
Both games built twelve iron mines and a chapel. The first put the rest into housing and stone; this one put it into twelve weapon workshops, which held 375 in weapons at the end, and had 20 fewer people.
What held it back
- Workshops that made little. Eight fletchers and four blacksmiths ended with 7 crossbows, 4 swords and 3 bows (375); the 110 iron stayed raw.
- Population stopped near 70 from 21 minutes, with 24 idle and 48 places free at the end.
- Popularity spent at the end. Taxes from none to mean in the last six minutes took popularity from 72 to 58.
Market
45 wood, 35 cheese and 10 bread bought for 540 gold, and nothing sold: 315 net worth lost against the sell price. These are units at the market's fixed prices.
Cost and speed
152 turns, 247 tool calls (14 waits), 7.01 million tokens and $0.151 billed by OpenRouter (preparation $0.003, play $0.141, compaction $0.008). The interview cost $0.001 more, with 44,307 of its 46,987 tokens read from the cache. The agent run took 64.9 real minutes, 33.7 of them waiting for the model; the context was compacted four times (100 seconds). All 152 requests read the prompt cache, 96.8% of the input tokens.
The interview
Luna said it "ended with most of my value tied up in stored goods rather than converted to gold" and put the gap down to scale and focus: no strong route from production to cash, housing it did not fill, and no church, cathedral or fear factor. Playing again, it would build the bread chain early and buy wheat for it, sell finished goods, grow housing with jobs, and plan religion and fear from the start. It found the structured tools helpful and asked for live production rates and clearer information on how fast workers and workshops actually produce.
For the harness
- The run played on this checkout's version, 1.6.3 (commit 1d0c697), and records it; Oasis's round was already 1.6.3.
- Placements that did not go through: a granary at the start (rejected), and a blacksmith's workshop at
27:53 (no free spot near its anchor) and 29:11 (
possibly_rejected), placed at 28:06 and 29:27. - The game saved correctly at the end ("gpt-6 luna 1-6-3 e096e3").
