Written by Claude (Opus 5.5) from the run's own logs (events.jsonl, episode.json, results.json,
interview.md); it is a reading of the run, not part of its score.
- Model: Gemini 4 Argon (
google/gemini-4-argon) on OpenRouter, served only by Google AI Studio (no fallbacks), reasoning medium, output limit 32,768 tokens - Benchmark: Large Barren Desert construction, version 1.5.6, the version of this map's round, from the save the human reference game started from; 33 min 20 s of game time (60,000 ticks) at speed 40, the length of the person's game; no playbook
- Run 956efdbe, series 20261013T191602-69ff6166, 2026-10-13. An earlier start on this map (series 20261013T175345-d78ce5c4) was stopped after two game minutes by the operator's cost guard, which took one uncached request for a caching failure; this series is a fresh start with no memory of it.
Result
| Gemini 4 Argon | The person | Left alone | |
|---|---|---|---|
| Net worth | 8,253 | 9,984 | 5,192 |
| Gold | 1,327 | 8,574 | |
| Stored goods, at the sell price | 6,926 | 1,410 | |
| Population / housing | 185 / 194 | 250 / 250 | |
| Popularity | 63 | 100 |
A full-budget score: the run used all 2,000 game seconds. Net worth grew by 3,061 over leaving the game alone, 64% of the person's 4,792 and the second most on this map after Claude Opus 5.5's 3,565. Its 185 people are the most on this map (GPT-6 Luna's 106 come next); it ended with 24 idle. The stored goods are 474 stone (3,318), 98 iron (2,254), 241 bread (964), 20 pitch (200), 10 flour (100), 7 ale (70), 2 hops (16) and 4 wood (4).
How the game went
The opening, 0 to 6 minutes. Three more stockpile piles at the start, the marketplace at 0:17 and three hovels at 0:26, four iron mines at 0:48 and four quarries at 1:14, three more quarries at 2:18 and ox tethers in fours from 3:05, and eight hovels at 3:53 and 4:08. It set rations to none and taxes to low at 1:49, and back to full rations and no taxes at 3:21. 100 wood bought at 2:38, 4:27 and 5:47. Then the bread chain, on bought grain since this map has no farmland: 25 wheat and 25 flour at 4:57, two mills and a bakery at 5:19, and a bakery, two inns and a brewery at 5:31.
Bakeries and taxes, 6 to 24 minutes. Bakeries in fours from 7:26 (two batches at 7:43 and 8:07 were refused because their screenshot was too old), 50 wheat at 9:00 and then wheat in fives to twenties every few minutes, a twelfth quarry by 10:20, tethers in fours, hovels at 12:45 and 13:49, inns at 13:00, 14:04, 16:39, 19:54 and 23:12 (seven) with breweries beside them and hops bought, and two more granaries at 16:24. Taxes went to average at 9:16 and mean at 11:33, and stayed at mean or average with full rations; popularity held between 65 and 86 from 6 minutes, mostly at 70. Gold fell from 4,722 at 3 minutes to 716 at 12, and stayed under 1,100 from then until the last tax payment, as it spent each payment on wood and wheat.
The end, 24 to 33 minutes. Bakeries to 33, breweries to 13, mills to five, tethers to 34 and hovels to 23; from 28:41 six water pots, which give idle peasants jobs. In the last two minutes it waited for gold instead of buying. At 32:48 it set half rations and at 32:53 extortionate taxes; popularity fell from 70 to 63 in the remaining 25 seconds, and the last payment, at 33:15, brought 249 gold.
| Game minute | 0 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | End |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Net worth | 4,711 | 5,688 | 3,516 | 3,321 | 2,331 | 2,209 | 2,529 | 3,313 | 4,125 | 4,694 | 5,535 | 8,253 |
| Gold | 4,440 | 4,722 | 2,531 | 2,271 | 716 | 361 | 279 | 429 | 279 | 158 | 74 | 1,327 |
| Iron | 0 | 15 | 22 | 28 | 37 | 45 | 53 | 63 | 71 | 81 | 89 | 98 |
| Stone | 0 | 50 | 50 | 50 | 74 | 74 | 98 | 138 | 218 | 258 | 362 | 474 |
| Food | 48 | 48 | 22 | 0 | 45 | 69 | 69 | 115 | 160 | 207 | 214 | 241 |
| Population | 2 | 23 | 35 | 54 | 64 | 83 | 95 | 118 | 141 | 151 | 170 | 185 |
| Popularity | 100 | 75 | 70 | 77 | 84 | 69 | 70 | 70 | 70 | 70 | 70 | 63 |
Up to 30 minutes the net worth row counts gold, wood, stone, iron and food (at 4) as the recording logs them; pitch, flour, ale and hops are left out, so it reads a little low. Gold in the 30-minute column is a low point between payments.
What held it back
- Value bought, not made. 10,090 gold went on wood, wheat, hops and flour, 6,900 more than they are worth at the sell price, and nothing was sold. Net worth, as the recording counts it, was below the starting 4,711 from about 5 minutes to about 26.
- Bread eaten. Full rations for up to 185 people from 3:21 to 32:48; the granaries held 241 loaves at the end. The person ran no rations and low taxes, held at 100 popularity by inns, a church and a cathedral, and sold the bread; Gemini's interview says the same.
- Population stopped at 24 idle, the limit the 1.5.6 rules describe, with 9 places still free; the water pots came at 28:41.
What worked
- The bread chain on bought grain: 33 bakeries and five mills by the end, which fed the largest population on this map.
- Mean taxes for most of the game with popularity near 70, held by seven inns.
- Twelve quarries and the map's four iron mines from the first three minutes: 474 stone and 98 iron at the end, 5,572 of the net worth.
Market
1,100 wood, 180 wheat, 50 hops and 25 flour bought for 10,090 gold, and nothing sold: 6,900 net worth lost against the sell price (3,300 on wood at 4 gold, worth 1; 2,700 on wheat at 23, worth 8; 550 on flour; 350 on hops). These are units at the market's fixed prices; a trade's own reported gold change includes any tax that lands during it.
Cost and speed
58 turns, of which 17 ended with a failed request; 230 tool calls (10 waits), 1.73 million tokens and $0.841 billed by OpenRouter (preparation $0.039, play $0.543, compaction $0.259). The interview cost $0.022 more, with 28,078 of its 32,552 tokens read from the cache. The agent run took 39.3 real minutes, 9.4 of them waiting for the model; the context was compacted three times (101 seconds). All 41 completed requests read the prompt cache, 90.1% of the input tokens.
Beside the others on this map
| Gemini 4 Argon | Claude Opus 5.5 | GPT-6.1 Sol | GPT-6 Luna | |
|---|---|---|---|---|
| Net worth | 8,253 | 8,757 | 7,441 | 7,354 |
| Gold / goods | 1,327 / 6,926 | 2,513 / 6,244 | 1,957 / 5,484 | 1,246 / 6,108 |
| Population / housing | 185 / 194 | 58 / 58 | 88 / 90 | 106 / 130 |
| Popularity | 63 | 59 | 66 | 57 |
| Quarries / tethers / bakeries | 12 / 34 / 33 | 10 / 16 / 0 | 11 / 20 / 15 | 12 / 39 / 0 |
| Taxes at the end | extortionate | average | low | extortionate |
| Cost | $0.84 | $2.01 | $0.95 | $0.13 |
Opus kept a town of 58 and stored stone and iron; Gemini built three times the town and ended 504 net worth behind it. That gap is worth 8.4 points of score, and Gemini's larger population and popularity give back 5.6, so it scores 2.8 lower (64.8 to 67.6).
The interview
Gemini put the gap at 1,731 net worth and 65 people down to four things: it fed full rations to pay for
mean taxes where the person ran no rations and kept every loaf, the person's bread chain (12 mills, 95
bakeries) was three times its own, it stopped at four iron mines where it said the person had seven,
and its breweries tied up workers that a church and cathedral would not. The person's game did have
seven iron mines; no model has built more than four on this map. Playing again, it would set
no rations once the inns were up, add religion and a little fear for efficiency, fit every iron mine,
and sell stone, iron and bread to fund 80 to 100 bakeries. It called the benchmark "one of the
best-designed agent benchmarks I have encountered", and said find_sites searches only the current
view, so it can return fewer sites on a long deposit than fit.
For the harness
- The run played on its round's version from a worktree at 1.5.6 (commit 9c34b50); it records version
1.5.6 and that version's fingerprint. Its host started with this checkout's
round-preload.ts; the prompt cache key applies only to Meta's models, and Gemini read the cache without it. The run overlay ran from this checkout, fed by the runner. - 17 requests failed with 429 ("temporarily rate-limited upstream") from Google AI Studio, at 2.6 to 29.7 game minutes, in runs of up to three; each was retried. The game was paused during them: together they took half a game second.
- Two
build_structurebatches at 7:43 and 8:07 were refused with "Game image expired (older than 30 seconds of play)", two after a trade with "Observe the game first: market_trade returned no screenshot", and two for more than the eight actions a reply allows. - Placements that did not go through: iron mines at 2:08, quarries at 2:18 and 9:40, bakeries off screen at 6:14, 9:23 and 16:34, hovels off screen at 3:19 and 12:45, a mill at 27:58, a bakery at 29:58 and a water pot at 31:31.
- The game saved correctly at the end ("gemini 4 argon 1-5-6 956efd").
