Written by Claude (Opus 5.5) from the run's own logs (events.jsonl, episode.json, results.json,
interview.md); it is a reading of the run, not part of its score.
- Model: Gemini 4 Argon (
google/gemini-4-argon) on OpenRouter, served only by Google AI Studio (no fallbacks), reasoning medium, output limit 32,768 tokens - Benchmark: The Sinkhole construction, version 1.6.2, the version of this map's round, from the save the human reference game started from; 45 min of game time (81,000 ticks) at speed 40, the length of the person's game; no playbook
- Run 8a8a6161, series 20261013T175755-f862e633, 2026-10-13
Result
| Gemini 4 Argon | The person | Left alone | |
|---|---|---|---|
| Net worth | 30,996 | 41,631 | 2,195 |
| Gold | 25,454 | 39,977 | |
| Stored goods, at the sell price | 5,542 | 1,654 | |
| Population / housing | 246 / 274 | 506 / 506 | |
| Popularity | 62 (+2 next month) | 99 |
A full-budget score: the run used all 2,700 game seconds. Net worth grew by 28,801 over leaving the game alone, 73% of the person's 39,436 and the most on this map: GPT-6.1 Sol's 18,415 comes next. Its 246 people are the most on this map too (Sol 183), and it ended with 10 idle. The stored goods are 138 iron (3,174), 227 bread (908), 124 stone (868), 23 flour (230), 6 swords (180), 96 wood (96), 7 ale (70) and 2 wheat (16).
How the game went
The opening, 0 to 10 minutes. The marketplace and three hovels at the start, three woodcutters at 0:24 and two more at 1:13, 100 wood bought at 0:42, 1:55, 4:53 and 6:15, four iron mines at 1:29 and four at 5:21, three quarries with ox tethers from 2:24, apple orchards at 1:13 and 3:30, and two wheat farms at 4:16. The bread chain began early: a mill and two bakeries at 5:49, three bakeries and an inn at 7:30, three more wheat farms at 8:46. Taxes went to mean at 4:08, average at 6:10 and none at 8:24. Gold fell to 106 by 10 minutes and 33 at 11:12.
Bread, iron and the first taxes, 10 to 20 minutes. A second mill at 10:01, hops farms at 10:38 and
breweries at 11:33, bakeries in twos to fours (22 by 19:45), inns at 12:46 and 15:51, eight more iron
mines at 13:27 and 14:56 (23 by 20:07) and two granaries at 14:32. From 9:35 it sold iron and stone in
small lots, which its notebook says freed stockpile piles, since expand_storage found no room at
12:13. Taxes went to average at 10:57 and high at 13:03; gold stayed under 750 until about 18:40.
Then it raised rations to extra at 17:04 and double at 19:38 and taxes to mean at 17:07 and
extortionate at 19:41, the tool reporting 177 gold a month.
Taxes on a fed town, 20 to 45 minutes. From here taxes stayed at extortionate or downright cruel (first at 34:16, then five changes between the two), and rations at double except for a minute at extra from 36:39. Bakeries went on in threes and fours to 56, mills to nine, wheat farms to 17, breweries to eleven with seven hops farms, inns to eight, hovels to 33 and iron mines to 30; an armory and a blacksmith's workshop at 27:06 made 6 swords. It sold iron and stone in 40- to 100-unit lots every few minutes. The tax reported 296 to 361 gold a month after 34 minutes, and a game month passes about every 26 seconds at this speed (January 1181 to July 1189). Popularity stayed between 55 and 69 from 10 minutes to the end; the last report lists food +8, taxes −12 and inns +6.
| Game minute | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | End |
|---|---|---|---|---|---|---|---|---|---|---|
| Net worth | 2,415 | 1,492 | 950 | 2,174 | 5,006 | 8,808 | 13,034 | 17,251 | 23,296 | 30,996 |
| Gold | 2,000 | 1,112 | 106 | 202 | 1,387 | 5,227 | 10,082 | 12,127 | 18,529 | 25,454 |
| Iron | 0 | 3 | 15 | 43 | 104 | 98 | 82 | 162 | 149 | 138 |
| Stone | 20 | 20 | 52 | 92 | 72 | 104 | 68 | 140 | 132 | 124 |
| Food | 55 | 35 | 10 | 62 | 161 | 131 | 123 | 88 | 88 | 227 |
| Population | 6 | 48 | 73 | 98 | 128 | 162 | 186 | 207 | 220 | 246 |
| Popularity | 100 | 88 | 66 | 64 | 66 | 69 | 65 | 62 | 55 | 62 |
Up to 40 minutes the net worth row counts gold, wood, stone, iron and food (at 4) as the recording logs them; flour, ale and swords are left out, so it reads a little low.
Where the gold came from
Gold rose by 23,454. The market accounts for 6,040 of it (12,000 from 400 iron and 400 stone sold, less 5,960 spent), so taxes brought in at least 17,400, more by whatever the buildings cost in gold. That is the difference from most models on this map: all but Sol and Claude Sonnet 5.5 ended at average taxes or lower, while Gemini paid for extortionate taxes with double rations of its own bread and inns, on a population that kept growing.
What held it back
- Bread eaten, not kept. With double rations for 128 to 246 people, the granaries held 42 to 239 loaves from 20 minutes on, though the bakeries grew from 22 to 56. The person ran half rations or none with no taxes, and kept the value instead; its interview says the same.
- Half the person's town. 246 people against 506, 56 bakeries against 161, 9 mills against 19, 17 wheat farms against 31; no church, cathedral or fear factor, so workers stayed at 100% where the person's ran at 130%.
- A slow first 18 minutes. Gold stayed under 750 from 9 minutes to about 18:40 while it built, and net worth was below the starting 2,415 until about 15:20.
What worked
- A bread chain from 5:49, scaled all game: the most bakeries, mills and people of any model on this map.
- Taxes that paid: extortionate or worse for the last 25 minutes with popularity between 55 and 69.
- 30 iron mines, with iron and stone sold steadily to keep the stockpile from filling.
Market
1,195 wood, 35 ale, 20 cheese and 10 flour bought for 5,960 gold, and 400 iron and 400 stone sold for 12,000: 4,235 net worth lost against the sell price on the purchases (3,585 on wood at 4 gold, worth 1, and the rest on ale, flour and cheese). Selling at the sell price leaves net worth unchanged. Stock was under 200 for every sale, below the level at which a click sells more than the tool expects (see Claude Opus 5.5's second game on this map). These are units at the market's fixed prices.
Cost and speed
41 turns, 340 tool calls (2 waits), 2.27 million tokens and $1.849 billed by OpenRouter (preparation $0.041, play $1.597, compaction $0.211). The interview cost $0.027 more, with 26,477 of its 32,046 tokens read from the cache. The agent run took 60.7 real minutes, 18.6 of them waiting for the model; the context was compacted five times (135 seconds). 40 of the 41 requests read the prompt cache (the second did not), 83.8% of the input tokens. No request failed.
Beside the others on this map
| Gemini 4 Argon | GPT-6.1 Sol | Claude Sonnet 5.5 | Claude Opus 5.5, second game | Muse Wonder | |
|---|---|---|---|---|---|
| Net worth | 30,996 | 20,610 | 16,810 | 16,193 | 15,781 |
| Gold / goods | 25,454 / 5,542 | 14,557 / 6,053 | 10,777 / 6,033 | 6,261 / 9,932 | 5,534 / 10,247 |
| Population / housing | 246 / 274 | 183 / 194 | 83 / 106 | 144 / 162 | 136 / 146 |
| Popularity | 62 | 79 | 68 | 62 | 82 |
| Iron mines / bakeries | 30 / 56 | 28 / 27 | 16 / 4 | 26 / 0 | 22 / 8 |
| Taxes at the end | extortionate | extortionate | high | none | low |
| Cost | $1.85 | $1.00 | $0.75 | $2.64 | $2.11 |
Sol played the nearest plan, bread and extortionate taxes, with half as many bakeries. Gemini had more people at every five-minute mark, and more net worth from 20 minutes on (Sol led to 15 minutes).
The interview
Gemini called 74% of the person's net worth "a solid economic scaling run" and named three differences:
it used double rations and inns to carry cruel taxes where the person cut rations and kept the bread,
the person's bread chain was three times its size, and the person's fear factor made every worker
130% efficient. Playing again, it would build inns with bought ale and cut rations to none or half,
build 150 or more bakeries on 30 wheat farms, use bad things with religion for the fear factor, leave
room to grow the stockpile, and buy wood harder early. It called the benchmark "one of the
best-designed agent benchmarks I have encountered", praising free reading tools and placement by tile,
and asked for more than four placements per build_structure call for late-game building, and for
expand_storage to name what blocks it.
For the harness
- The run played on its round's version from a worktree at 1.6.2 (commit 1e52aca), with the game
machine's reader rebuilt to that version; it records version 1.6.2 and that version's fingerprint.
Its host started with this checkout's
round-preload.ts; the prompt cache key applies only to Meta's models, and Gemini read the cache without it. 1.6.2 has its own run overlay. expand_storagefound no room around the stockpile at 12:13; granaries expanded at 14:32.- Placements that did not go through: apple orchards at 1:13 and 8:46, a dairy farm at 4:16 (one placed
at 36:48) and 37:17 (rejected), an iron mine at 7:02 (
possibly_rejected), 18:14, 24:11 (not_selected) and 26:26 (off screen), a hops farm at 35:00, wheat farms at 35:38 and 36:48, a bakery at 38:12 and a woodcutter at 42:31; each was a single building in a batch. - One
market_tradesale of stone at 15:23 was not traded. - The game saved correctly at the end ("gemini 4 argon 1-6-2 8a8a61").
