Written by Claude (Opus 5.5) from the run's own logs (events.jsonl, episode.json, results.json,
interview.md); it is a reading of the run, not part of its score.
- Model: Muse Wonder (
meta/muse-wonder) on OpenRouter, served only by Meta (no fallbacks), reasoning medium, output limit 32,768 tokens - Benchmark: Large Barren Desert construction, version 1.5.6, the version of this map's round, from the save the human reference game started from; 33 min 20 s of game time (60,000 ticks) at speed 40, the length of the person's game; no playbook
- Run dde38b0b, 2026-10-13: Muse Wonder's third game on this map, a new series with no memory of the others. It was agreed before it started that it counts whatever it scores. The other two: run e196d77b (3,284) and run 14b9e89b (7,667). The map's score for Muse Wonder is the mean of the three.
Result
| This game | First game | Second game | The person | Left alone | |
|---|---|---|---|---|---|
| Net worth | 5,923 | 3,284 | 7,667 | 9,984 | 5,192 |
| Gold | 576 | 1,009 | 7,427 | 8,574 | |
| Stored goods, at the sell price | 5,347 | 2,275 | 240 | 1,410 | |
| Population / housing | 112 / 130 | 106 / 138 | 106 / 138 | 250 / 250 | |
| Popularity | 63 (−12 next month) | 50 | 53 | 100 |
A full-budget score: the run used all 2,000 game seconds. Net worth grew by 731 over leaving the game alone, 15% of the person's 4,792. The stored goods are 392 stone (2,744), 96 iron (2,208), 20 pitch (200), 14 ale (140) and 55 wood (55). The granary was empty at the end, the food factor at −8.
How the game went
The opening, 0 to 7 minutes. The marketplace and three hovels at 0:09, two stockpile piles at 0:24 and three more at 1:12, 60 wood bought at 0:44, four iron mines at 1:36 (as many as this map gives any model), four quarries at 2:13 and four ox tethers at 2:34, four hovels at 3:04 and taxes up to average at 3:52. It bought 50 apples and 50 cheese at 3:18 and 3:35 and 100 wood at 5:35, and put up four more quarries at 5:20 and four tethers at 6:08.
Storage and tethers, 7 to 22 minutes. Five more stockpile piles at 8:57 and 9:07, after which five more tries to expand the stockpile between 9:19 and 15:31 found no room, and a pile placed by tile at 15:57 was refused. From 9:32 it bought meat, apples, bread and cheese in turn, 25 to 50 at a time, every two or three minutes to the end, and 100 wood each at 12:48, 18:16 and 23:12. Four hovels at 10:43 and 17:43, tethers in fours at 11:53, 12:08, 14:30, 18:53, 20:49 and 21:18, two quarries at 14:12 and two at 21:10 (twelve), taxes down to low at 12:43, a chapel at 16:19 and an inn at 22:11.
The end, 22 to 33 minutes. Taxes up to average at 23:51 and high at 29:33; tethers in fours at 24:01, 25:24 and 27:19, 44 in all. Gold fell to 228 by 30 minutes. It sold 20 stone at 29:05 and kept the rest: 392 stone and 96 iron at the end.
| Game minute | 0 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | End |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Net worth | 4,696 | 5,718 | 5,031 | 5,303 | 5,222 | 4,842 | 4,668 | 4,380 | 4,033 | 4,222 | 4,495 | 5,923 |
| Gold | 4,430 | 4,760 | 3,748 | 4,003 | 3,159 | 2,428 | 1,894 | 1,044 | 527 | 228 | 400 | 576 |
| Iron | 0 | 15 | 20 | 29 | 37 | 47 | 55 | 63 | 71 | 79 | 88 | 96 |
| Stone | 0 | 50 | 50 | 58 | 98 | 114 | 146 | 186 | 210 | 266 | 264 | 392 |
| Food | 47 | 39 | 95 | 36 | 118 | 119 | 110 | 120 | 72 | 60 | 42 | 0 |
| Population | 2 | 29 | 48 | 63 | 65 | 70 | 82 | 87 | 100 | 108 | 112 | 112 |
| Popularity | 100 | 100 | 90 | 77 | 65 | 65 | 70 | 75 | 80 | 82 | 77 | 63 |
Up to 30 minutes the net worth row counts gold, wood, stone, iron and food (at 4) as the recording logs them; pitch and ale are left out, so it reads a little low. During long waits a row repeats the last reading.
Beside its other two games
All three built the same town: four iron mines, twelve or thirteen quarries, 33 to 44 tethers, fifteen or sixteen hovels, 106 to 112 people, each stopped by 24 idle peasants, and each fed from the market. They differ in how much food they bought and in what they did with the stone and iron:
| This game | First game | Second game | |
|---|---|---|---|
| Food bought | 840 | 1,550 | 1,100 |
| Wood bought | 460 | 450 | 400 |
| Net worth lost to purchases | 4,740 | 7,550 | 5,600 |
| Goods sold | 20 stone | 390 stone, 50 iron | 607 stone, 99 iron and more |
| Taxes | average or low, high at the end | extortionate or above | high, mean or average |
| Net worth at the end | 5,923 | 3,284 | 7,667 |
This game bought the least food of the three and kept its stone and iron, which count at the sell price whether sold or not; the second game ran higher taxes and sold its stone and iron to pay for food rather than spending its gold. Over three games Muse Wonder averages 5,625 on this map, 433 above leaving it alone.
Market
460 wood, 275 apples, 215 cheese, 175 meat and 175 bread bought for 8,560 gold, and 20 stone sold for 140: 4,740 net worth against the sell price (3,360 on food at 8 gold, worth 4, and 1,380 on wood at 4, worth 1). These are units at the market's fixed prices; a trade's own reported gold change includes any tax that lands during it.
Cost and speed
77 turns, 149 tool calls (21 waits), 3.63 million tokens and $2.140 billed by OpenRouter (preparation $0.096, play $1.822, compaction $0.221). The interview cost $0.058 more, with 50,932 of its 54,037 tokens read from the cache. The agent run took 44.1 real minutes, 16.4 of them waiting for the model; the context was compacted twice (53 seconds). Every one of the 77 requests read the prompt cache, 96.1% of the input tokens.
The interview
Wonder called the game "only modestly better than doing nothing at all" and said it "chose the wrong core industry": stone and iron from deposits 60 to 100 tiles from the stockpile, with food bought and eaten as "a pure cost". As in its other two games it would build a bread chain on bought wheat, set rations to none with inns and a church and cathedral, and use the fear factor; it said assuming that bought inputs could only lose money "was the single most expensive mistake of my run". On the benchmark it said the reference gives no production ratios and that its advice ("buying lowers net worth by the difference", rations at least normal) steered it away from the winning plan, and it noted trade results mixed with tax income and a placement batch that had to be retried. It added that it had carried on the plan from its compacted handoff rather than re-deriving one.
For the harness
- The run played on its round's version from a worktree at 1.5.6 (commit 9c34b50); it records version
1.5.6 and that version's fingerprint. Its host started with this checkout's
round-preload.ts(the prompt cache key), and the run overlay ran from this checkout, fed by the runner. expand_storagefound no room for more stockpile piles five times between 9:19 and 15:31 (and placed only part of a batch at 9:07), after ten piles were placed; a pile by tile at 15:57 was refused too.- A batch of four tethers at 19:08 came back
not_selectedand was placed when sent again at 20:49. - The game saved correctly at the end ("muse wonder 1-5-6 dde38b").
