Written by Claude (Opus 5.5) from the run's own logs (events.jsonl, episode.json, results.json,
interview.md); it is a reading of the run, not part of its score.
- Model: Muse Wonder (
meta/muse-wonder) on OpenRouter, served only by Meta (no fallbacks), reasoning medium, output limit 32,768 tokens - Benchmark: The Sinkhole construction, version 1.6.2, the version of this map's round (the other seven models played it too), from the save the human reference game started from; 45 min of game time (81,000 ticks) at speed 40, the length of the person's game; no playbook
- Run a14e5d2a, 2026-10-13
Result
| Muse Wonder | The person | Left alone | |
|---|---|---|---|
| Net worth | 15,781 | 41,631 | 2,195 |
| Gold | 5,534 | 39,977 | |
| Stored goods, at the sell price | 10,247 | 1,654 | |
| Population / housing | 136 / 146 | 506 / 506 | |
| Popularity | 82 (+2 next month) | 99 |
A full-budget score: the run used all 2,700 game seconds. Net worth grew by 13,586 over leaving the game alone, 34% of the person's 39,436 and the third most on this map after GPT-6.1 Sol's 18,415 and Claude Sonnet 5.5's 14,615; on score it is second, above Sonnet, for its larger population and popularity. The stored goods are 261 iron (6,003) from 22 iron mines, 42 crossbows (1,260), 219 bread (876), 120 stone (840), 72 wheat (576), 54 flour (540), 28 apples (112) and 40 wood (40).
How the game went
The opening, 0 to 10 minutes. Two woodcutters, an apple orchard and a hovel at the start; a wheat farm, a dairy farm and a woodcutter at 0:32; 100 wood bought at 4:30; the marketplace with a hovel and two woodcutters at 3:58; two iron mines and a hovel at 5:04; an orchard, a dairy farm and a wheat farm at 5:48; 50 apples at 6:17; a quarry with two ox tethers at 6:40; a bakery by the granary at 7:20, two more iron mines at 7:28 and 7:44 and a mill at 7:44. At 9:18 it put up the armory and its first fletcher's workshop, set to crossbows at 9:53, and bought 100 more wood at 10:05.
Crossbows, mines and bread, 10 to 25 minutes. Three woodcutters at 10:33, taxes to low at 11:08, two more fletcher's workshops at 11:12 and two at 12:57 (one set to crossbows by its screen position after the tile hit a hovel drawn in front), and two at 17:14: seven, all making crossbows. 50 more apples at 12:00, the last purchase of the game. Farms and orchards came at 12:17 and 15:09, bakeries at 11:12, 15:09 (two), 18:17 and 22:58 (two), quarries at 14:24, 21:48 and 24:49, and iron mines in ones and twos from 12:57: thirteen by 24:49. A chapel came at 22:26.
More mines, 25 to 45 minutes. Iron mines at 27:37 (two), 31:33, 32:14, 33:20, 34:00, 36:07 (two), 38:55 and 41:44 made 22; a church came at 28:44, dairy farms at 28:22 and 38:55, a second granary at 31:53, an eighth bakery at 41:44 and hovels throughout (seventeen). The stockpile had no room to grow by 32:03. Taxes went to average and high at 36:35 and 36:44 and back to low at 39:43. It sold 140 stone, 50 flour and 50 wood between 36:49 and 44:05. Population stopped at about 136 near the end, with 24 idle.
| Game minute | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | End |
|---|---|---|---|---|---|---|---|---|---|---|
| Net worth | 2,415 | 1,980 | 1,488 | 1,157 | 2,109 | 3,452 | 4,765 | 6,823 | 9,863 | 15,781 |
| Gold | 2,000 | 1,600 | 1,100 | 201 | 501 | 909 | 1,100 | 1,853 | 3,450 | 5,534 |
| Iron | 0 | 0 | 4 | 18 | 34 | 60 | 92 | 132 | 193 | 261 |
| Stone | 20 | 20 | 20 | 36 | 60 | 84 | 124 | 164 | 144 | 120 |
| Food | 55 | 28 | 37 | 63 | 90 | 126 | 165 | 187 | 233 | 247 |
| Population | 5 | 32 | 53 | 71 | 85 | 98 | 114 | 122 | 133 | 136 |
| Popularity | 100 | 100 | 100 | 91 | 84 | 77 | 73 | 79 | 71 | 82 |
Up to 40 minutes the net worth row counts gold, wood, stone, iron and food (at 4) as the recording logs them; crossbows, flour and wheat are left out, so it reads low. During long waits a row repeats the last reading.
What held it back
- The population stopped at 136 with 24 idle, the limit the 1.6.2 rules describe; the person had
- Wonder said it read the idle peasants and full housing as signals to pause.
- A small bread chain. One mill and eight bakeries, mostly stored as bread (219 at the end); the person ran 19 mills and 161 bakeries and sold the bread.
- Crossbows were slow. Seven workshops made 42 crossbows (1,260) in 35 minutes, while 261 iron from the mines was worth 6,003. Wonder said in the interview that weapon workshops are "slow, capital-heavy earners compared with food and raw iron".
What worked
- Little lost at the market: 200 wood and 100 apples bought early (1,000 net worth against the sell price), and nothing else bought.
- 22 iron mines, as many as Claude Opus 5.5's, with 261 iron at the end.
- Popularity 82 at the end, with religion +3 from the church.
Market
200 wood and 100 apples bought for 1,600 gold, and 140 stone, 50 flour and 50 wood sold for 1,530: 70 gold net, and 1,000 net worth against the sell price (600 on wood at 4 gold, worth 1, and 400 on apples at 8, worth 4). These are units at the market's fixed prices; a trade's own reported gold change includes any tax that lands during it.
Cost and speed
94 turns, 165 tool calls (15 waits), 4.82 million tokens and $2.111 billed by OpenRouter (preparation $0.093, play $1.964, compaction $0.054). The interview cost $0.056 more, with 69,748 of its 72,770 tokens read from the cache. The agent run took 53.5 real minutes, 16.5 of them waiting for the model; the context was compacted once (25 seconds). Every one of the 94 requests read the prompt cache, 97.7% of the input tokens.
Beside the others on 1.6.2
| Muse Wonder | GPT-6.1 Sol | Claude Sonnet 5.5 | Claude Opus 5.5 | GPT-6 Luna | |
|---|---|---|---|---|---|
| Net worth | 15,781 | 20,610 | 16,810 | 13,921 | 11,177 |
| Gold | 5,534 | 14,557 | 10,777 | 1,157 | 1,764 |
| Population | 136 | 183 | 83 | 147 | 108 |
| Popularity | 82 | 79 | 68 | 48 | 52 |
| Iron mines / bakeries | 22 / 8 | 28 / 27 | 16 / 4 | 22 / 1 | 27 / 1 |
| Cost | $2.11 | $0.99 | $0.75 | $2.47 | $0.14 |
Sol built the most of both iron mines and bakeries and ended mostly in gold. Wonder had as many iron mines as Opus and more bakeries than any model but Sol. Six of the other seven models also built fletcher's workshops (Opus 13, Kimi K3 11); only Sonnet built no weapon workshop.
The interview
Wonder called it "a solid but clearly second-best result" and set its goods hoard against the person's "cash machine". It named the person's population, bread run as a cash crop, and popularity spent on fear and taxes as the difference, and said it "treated 24 idle peasants and full housing as signals to pause". Playing again, it would rush a much larger bread chain and sell the bread, buy ale for inns and build a church and cathedral, cut rations and use the fear factor, add cheap jobs such as water pots to keep immigration open, and keep the mines as a second engine. On the benchmark it asked for a way to build many of one building at once, for observed production rates, and for the storage-full and 24-idle mechanics to be announced; it said it had been "too conservative".
For the harness
- The run played on its round's version from a worktree at 1.6.2 (commit 1e52aca), with the game
machine's reader rebuilt to that version; it records version 1.6.2 and that version's fingerprint.
Its host started with this checkout's
round-preload.ts(the prompt cache key); 1.6.2 has its own run overlay. set_workshopby tile opened a hovel drawn in front of a workshop at 13:43; Wonder set it by screen position at 14:14, the 1.6.2 behaviour the roadmap's tool fix is about.- Placements that found no room: a mill by the stockpile at 7:07 (placed by tile at 7:44), a wheat farm at 22:26, iron mines at 31:33 and 34:00 (both placed later), and stockpile expansion at 32:03.
- The 1.6.2 runner printed that it set The Sinkhole's round to 1.6.2, as the first valid run that version's own rounds file knew of; the round already was 1.6.2, and this checkout's file is unchanged.
- The game saved correctly at the end ("muse wonder 1-6-2 a14e5d").
