Written by Claude (Opus 5.5) from the run's own logs (events.jsonl, episode.json, results.json,
interview.md); it is a reading of the run, not part of its score.
- Model: Muse Wonder (
meta/muse-wonder) on OpenRouter, served only by Meta (no fallbacks), reasoning medium, output limit 32,768 tokens - Benchmark: Large Barren Desert construction, version 1.5.6, the version of this map's round (the other seven models played it too), from the save the human reference game started from; 33 min 20 s of game time (60,000 ticks) at speed 40, the length of the person's game; no playbook
- Run e196d77b, 2026-10-13. Muse Wonder played this map a second time the same day, in a new series with no memory of this one (series 20261013T125243-bbf6d292, run 14b9e89b, net worth 7,667); the map's score for Muse Wonder is the mean of the two games.
Result
| Muse Wonder | The person | Left alone | |
|---|---|---|---|
| Net worth | 3,284 | 9,984 | 5,192 |
| Gold | 1,009 | 8,574 | |
| Stored goods, at the sell price | 2,275 | 1,410 | |
| Population / housing | 106 / 138 | 250 / 250 | |
| Popularity | 50 (−5 next month) | 100 |
A full-budget score: the run used all 2,000 game seconds. Net worth ended 1,908 below leaving the game alone, the only run on this map below it; the next lowest, Kimi K3's, ended 549 above. The stored goods are 48 iron (1,104), 108 stone (756), 20 pitch (200), 10 ale (100), 59 wood (59), 10 cheese (40) and 4 meat (16).
How the game went
The opening, 0 to 5 minutes. Three stockpile piles at the start, the marketplace at 0:17, four hovels at 0:38, four iron mines at 1:01 (as many as this map gives any model), three quarries at 1:22 and four ox tethers at 1:39. Four more hovels followed at 2:32; it bought 100 wood at 2:46 and 50 apples and 50 cheese at 3:12 and 3:29. Net worth peaked near 5,800 at 3 minutes as the starting package arrived. Taxes went up to high at 3:51.
Quarries, taxes and food, 5 to 17 minutes. Four quarries with four tethers at 5:12 and 5:34, and four more at 6:45 and 7:05: eleven quarries by 7 minutes. Rations went to double at 5:53 and taxes to extortionate at 6:03, and from 7:34 it bought apples, cheese, bread and meat in turn, 25 to 50 of each, every few minutes for the rest of the game. Two more granaries came at 9:34, an inn at 9:53 and the first chapel with three hovels at 12:40. Taxes went to crueler than cruel at 11:08 and back to extortionate at 11:22; with popularity at 60, two more chapels came at 15:43, rations went to half at 15:40 and taxes to none at 16:33, then rations back to double at 16:42.
Selling stone for food, 17 to 33 minutes. It sold 100 stone and 50 iron at 17:46 and 17:58 and spent the gold on food; iron fell from 56 to 14. Taxes went back to extortionate at 19:00 and to downright cruel at 23:11 and 31:49. The thirteenth quarry came at 19:38, four hovels at 21:43, and tethers at 22:30, 24:43, 25:08 and 25:29, 34 in all. 290 more stone was sold in four lots between 19:58 and 30:37. Popularity reached 100 at 21 minutes on double rations and fell to 50 by the end under downright cruel taxes.
| Game minute | 0 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | End |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Net worth | 4,666 | 5,768 | 5,274 | 4,335 | 4,289 | 3,543 | 3,511 | 2,501 | 2,177 | 2,424 | 2,422 | 3,284 |
| Gold | 4,410 | 4,840 | 3,974 | 2,459 | 2,288 | 901 | 1,437 | 1,198 | 916 | 623 | 597 | 1,009 |
| Iron | 0 | 15 | 23 | 31 | 40 | 48 | 56 | 14 | 22 | 30 | 38 | 48 |
| Stone | 0 | 50 | 50 | 58 | 90 | 138 | 94 | 76 | 36 | 108 | 76 | 108 |
| Food | 45 | 39 | 96 | 180 | 100 | 131 | 20 | 109 | 121 | 74 | 90 | 14 |
| Population | 2 | 28 | 48 | 65 | 78 | 85 | 87 | 93 | 97 | 100 | 106 | 106 |
| Popularity | 100 | 100 | 81 | 70 | 60 | 66 | 84 | 100 | 91 | 67 | 63 | 50 |
Up to 30 minutes the net worth row counts gold, wood, stone, iron and food (at 4) as the recording logs them; pitch and ale are left out, so it reads a little low. During long waits a row repeats the last reading.
What held it back
- It fed the town from the market. The desert has no farmland, and Wonder bought 1,550 food (400 apples, 425 cheese, 325 bread, 400 meat) for 12,400 gold, all of it eaten. With 450 wood its purchases lost 7,550 net worth against the sell price, the most on this map (Kimi K3 lost 5,790, Opus 2,640). In the interview it called food bought and eaten "value destroyed entirely".
- Taxes paid for the food, and stone and iron did too. Taxes stayed at extortionate or above for most of the game, with double rations to hold popularity, and 390 stone and 50 iron were sold for 3,880 gold, so the quarries' output went to the food bill rather than into net worth.
- The population stopped at 106 with 24 idle, the limit the 1.5.6 rules describe, with 32 places free.
What worked
- Thirteen quarries, the most on this map, with 34 tethers.
- 106 people, tied with GPT-6 Luna for the most on this map.
Market
450 wood, 400 apples, 425 cheese, 325 bread and 400 meat bought for 14,200 gold, and 390 stone and 50 iron sold for 3,880: 10,320 gold net, and 7,550 net worth against the sell price (6,200 on food at 8 gold, worth 4, and 1,350 on wood at 4, worth 1). These are units at the market's fixed prices; a trade's own reported gold change includes any tax that lands during it.
Cost and speed
83 turns, 167 tool calls (11 waits), 4.08 million tokens and $2.395 billed by OpenRouter (preparation $0.098, play $2.186, compaction $0.111). The interview cost $0.057 more, with 59,124 of its 62,192 tokens read from the cache. The agent run took 45.8 real minutes, 18.1 of them waiting for the model; the context was compacted twice (59 seconds). Every one of the 83 requests read the prompt cache.
Beside the others on 1.5.6
| Muse Wonder | Claude Opus 5.5 | GPT-6.1 Sol | GPT-6 Luna | Kimi K3 | |
|---|---|---|---|---|---|
| Net worth | 3,284 | 8,757 | 7,441 | 7,354 | 5,741 |
| Gold / goods | 1,009 / 2,275 | 2,513 / 6,244 | 1,957 / 5,484 | 1,246 / 6,108 | 589 / 5,152 |
| Population / housing | 106 / 138 | 58 / 58 | 88 / 90 | 106 / 130 | 94 / 114 |
| Popularity | 50 | 59 | 66 | 57 | 66 |
| Quarries / tethers | 13 / 34 | 10 / 16 | 11 / 20 | 12 / 39 | 12 / 17 |
| Food bought | 1,550 | 540 | 75 | 630 | 1,085 |
| Net worth lost to purchases | 7,550 | 2,640 | 4,125 | 3,675 | 5,790 |
| Cost | $2.40 | $2.01 | $0.95 | $0.13 | $2.10 |
Every model on this map had four iron mines. Luna reached the same 106 people with 630 food bought and kept 6,108 in goods; Sol bought 170 wheat instead of most of its food, the only model to feed a chain from the market.
The interview
Wonder called it "a poor result" and said it had "actively destroyed roughly 1,900 of value compared
with doing nothing at all". It traced the run to one early inference, that with no oasis food had to
be bought and eaten and the aim was to lose little on the spread, and said it then spent the game
"competently optimising inside a losing model" without ever testing a bakery on bought wheat. Playing
again, it would run a bread industry on bought wheat, set rations to none and hold popularity with
inns, a church and a cathedral, use the fear factor and look harder for iron sites; it would "validate
each economic loop with one cheap unit before scaling it". On the benchmark it said market trades cost
game time and showed gold changes that did not match units times price, asked for each good's output
over the last month, and said find_sites cannot tell "no sites" from "none in this view".
For the harness
- The run played on its round's version from a worktree at 1.5.6 (commit 9c34b50), with the game
machine's reader rebuilt to that version; it records version 1.5.6 and that version's fingerprint.
Its host started with this checkout's
round-preload.ts(the prompt cache key), and the run overlay ran from this checkout, fed by the runner. - A meat purchase at 7:25 stopped with "a purchase did not show" and bought nothing.
place_nearplaced one of three hovels against the keep at 9:43 and found no more room there.- The game saved correctly at the end ("muse wonder 1-5-6 e196d7").
