Written by Claude (Opus 5.5) from the run's own logs (events.jsonl, episode.json, results.json,
interview.md); it is a reading of the run, not part of its score.
- Model: Muse Wonder (
meta/muse-wonder) on OpenRouter, served only by Meta (no fallbacks), reasoning medium, output limit 32,768 tokens - Benchmark: Oasis by the Sea construction, version 1.5.1, the version of this map's round (the other seven models played 1.5.0 or 1.5.1, which differ only in how Kimi K3's reasoning level is sent), from the save the human reference game started from; 33 min 20 s of game time (60,000 ticks) at speed 40, the length of the person's game; no playbook
- Run bb8918cd, 2026-10-13
Result
| Muse Wonder | The person | Left alone | |
|---|---|---|---|
| Net worth | 9,603 | 19,513 | 1,220 |
| Gold | 787 | 18,304 | |
| Stored goods, at the sell price | 8,816 | 1,209 | |
| Population / housing | 103 / 146 | 202 / 202 | |
| Popularity | 97 (+2 next month) | 100 |
A full-budget score: the run used all 2,000 game seconds. Net worth grew by 8,383 over leaving the game alone, 46% of the person's 18,293 and second on this map to Claude Opus 5.5's 8,834. Nearly all of it is stored goods: 225 iron (5,175) from twelve iron mines, 289 stone (2,023), 78 flour (780), 126 bread (504), 262 wood (262) and 9 wheat (72).
How the game went
The opening, 0 to 8 minutes. An iron mine, two woodcutters and a hovel in its first second; an apple orchard and the marketplace at 0:30, with 75 wood bought at 0:45; a dairy farm, a wheat farm and a hovel at 1:12; and a second iron mine, a mill and a bakery at 1:43, so the bread chain was there from the start. Two woodcutters and two hovels followed at 2:41, taxes went down to low at 3:03, 75 more wood came at 4:00 (150 in all for 600 gold), two stockpile piles at 4:27, and two more iron mines and two hovels at 4:49. Food ran short at 6 minutes (13 stored, the town eating more than its farms gave), and it bought 50 bread for 400 gold at 6:16. Two quarries with two ox tethers came at 7:29.
Mines, quarries and bakeries, 8 to 21 minutes. A second bakery and two hovels at 8:58, four woodcutters at 9:28, two iron mines at 11:39 and two more at 12:21 (eight), a quarry with three tethers at 14:19, a second mill at 15:34 and a chapel at 15:50. Bakeries came one or three at a time, by the granary at 11:54 and 14:43 and three at 18:21: seven by then. Two more iron mines at 17:57 and two at 19:59 made twelve, and three woodcutters at 20:27 made eleven. Taxes went up to average at 12:10 and back to low at 14:39. From 11:07 it bought apples and cheese every few minutes for the food variety.
Filling out, 21 to 33 minutes. A fourth quarry and two tethers at 21:20, four hovels at 21:53, a fifth quarry and two tethers at 24:13, three more stockpile piles at 26:12, rations up to extra at 27:11, two more bakeries at 27:29 (nine) and two more hovels at 28:23 (seventeen). Meat joined the food it bought at 28:09. Taxes went to high at 30:18 and back to low at 32:31, timed so that popularity ended at 97. Population stopped near 103 from about 30 minutes, with housing to spare.
| Game minute | 0 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | End |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Net worth | 1,335 | 1,047 | 924 | 1,097 | 1,442 | 2,269 | 2,799 | 3,669 | 4,729 | 6,038 | 7,182 | 9,603 |
| Gold | 943 | 700 | 528 | 321 | 241 | 553 | 421 | 453 | 518 | 510 | 574 | 787 |
| Iron | 0 | 0 | 5 | 16 | 28 | 46 | 65 | 89 | 120 | 157 | 189 | 225 |
| Stone | 25 | 25 | 25 | 25 | 41 | 57 | 73 | 105 | 129 | 169 | 241 | 289 |
| Food | 43 | 41 | 13 | 49 | 59 | 54 | 69 | 95 | 119 | 149 | 108 | 126 |
| Population | 3 | 27 | 45 | 54 | 62 | 72 | 80 | 91 | 96 | 101 | 103 | 103 |
| Popularity | 95 | 100 | 92 | 84 | 77 | 66 | 66 | 66 | 66 | 66 | 90 | 97 |
Up to 30 minutes the net worth row counts gold, wood, stone, iron and food (at 4) as the recording logs them; flour and wheat are left out, so it reads a little low. During long waits a row repeats the last reading.
What held it back
- The population stopped at 103 with 24 idle. New peasants stop arriving while 24 stand idle at the campfire. The 1.5.1 rules do not say so (1.5.6 added it); 43 places were free at the end, and Wonder said in the interview that its population "stalled mysteriously".
- Almost no gold. It sold nothing and spent 3,240 gold at the market, 2,640 of it on food: gold stayed between 154 and 820 after the first minute. Wonder said it kept goods because selling leaves net worth unchanged; the person instead made 18,304 gold selling bread.
- A small bread chain. Nine bakeries and two mills from a start at 1:43, with 78 flour still waiting at the end. The person ran 57 bakeries and 7 mills.
What worked
- Twelve iron mines by 19:59, which dug 225 iron, second on this map to Claude Sonnet 5.5's 271.
- The bread chain from 1:43, eleven minutes before Opus's first bakery.
- Popularity 97 at the end, with food +4 (extra rations) and taxes −2 (low).
Market
150 wood, 50 bread, 130 apples, 115 cheese and 35 meat bought for 3,240 gold, and nothing sold: 1,770 net worth against the sell price, 1,320 of it on food (8 gold, worth 4) and 450 on wood (4 gold, worth 1). These are units at the market's fixed prices; a trade's own reported gold change includes any tax that lands during it (an apple purchase at 32:18 showed +22 gold).
Cost and speed
106 turns, 183 tool calls (13 waits), 5.23 million tokens and $2.493 billed by OpenRouter (preparation $0.091, play $2.281, compaction $0.122). The interview cost $0.061 more, with 72,052 of its 76,222 tokens read from the cache. The agent run took 46.6 real minutes, 18.4 of them waiting for the model; the context was compacted twice (52 seconds). Every one of the 106 requests read the prompt cache, 96.9% of the input tokens.
Beside the others on this map
| Muse Wonder, 1.5.1 | Claude Opus 5.5, 1.5.1 | Claude Sonnet 5.5, 1.5.0 | GPT-6.1 Sol, 1.5.1 | |
|---|---|---|---|---|
| Net worth | 9,603 | 10,054 | 8,633 | 7,401 |
| Gold / goods | 787 / 8,816 | 2,471 / 7,583 | 1,147 / 7,486 | 2,058 / 5,343 |
| Population / housing | 103 / 146 | 107 / 138 | 60 / 74 | 130 / 130 |
| Popularity | 97 | 82 | 84 | 100 |
| Iron mines / quarries / woodcutters | 12 / 5 / 11 | 12 / 5 / 8 | 10 / 0 / 4 | 10 / 4 / 4 |
| Bakeries / mills | 9 / 2 | 13 / 2 | 2 / 1 | 16 / 2 |
| Cost | $2.493 | $3.059 | $0.724 | $0.952 |
Wonder and Opus built nearly the same town: the same twelve iron mines and five quarries, about the same population, both stalled at 24 idle. Opus ended 451 higher in net worth, with 1,684 more gold; Wonder ended 15 points higher in popularity, which nearly closes the gap on the website's score.
The interview
Wonder called its result "solid but clearly second-best" and put the gap down to gold and population:
it "hoarded goods because the rules told me selling leaves net worth unchanged", while the person ran
bread through the market. It missed the fear factor and religion, and its population stalled at 103.
Playing again, it would make bread the main business with wheat bought to keep the mills going, build
gallows and gibbets, a church and a cathedral, drop taxes and add far more ox tethers. On the benchmark
it asked for the production ratios and the fear and religion mechanics in the game reference, said
find_sites listed spots the game then refused as too close to the signpost, and that market trades
sometimes stopped short or showed odd gold changes.
For the harness
- The run played on its round's version from a worktree at 1.5.1 (commit fe97546), with the game
machine's helpers and reader matched to that version; it records version 1.5.1 and that version's
fingerprint. Its host started with this checkout's
round-preload.ts, which gave its requests the prompt cache key Meta routes by; an earlier attempt the same day without the key missed the cache on 3 of its first 11 requests. The run overlay ran from this checkout, fed by the runner. - Three food purchases stopped short with "a purchase did not show" (20:44, 27:48, 30:29). On The Sinkhole at 1.6.2 the same message came when the town ate and paid taxes in the sample that showed a purchase; 1.6.3 counts a purchase when the stock rose and the gold fell, which 1.5.1 does not.
- Two apple orchards found no free spot (6:47, 7:07); one was placed at 10:31. An iron mine was off screen at 12:09 and placed after the view moved. The second of two bakeries by the granary was refused as too close to the signpost at 14:43.
- The game saved correctly at the end ("muse wonder 1-5-1 bb8918").
- Two earlier Muse Wonder series on this map the same day are set aside: one stopped by the operator after 5 game minutes to fix the cache, and one cut off when the OpenRouter account ran out of credit at 23:04.