Written by Claude (Opus 5.5) from the run's own logs (events.jsonl, episode.json, results.json,
interview.md); it is a reading of the run, not part of its score.
- Model: Claude Opus 5.5 (
claude-opus-5-5) on Anthropic's API, reasoning medium, output limit 32,768 tokens - Benchmark: Oasis by the Sea construction, version 1.5.1, the version of this map's round (the other six models played 1.5.0 or 1.5.1, which differ only in how Kimi K3's reasoning level is sent), from the save the human reference game started from; 33 min 20 s of game time (60,000 ticks) at speed 40, the length of the person's game; no playbook
- Run a4c1769c, 2026-10-12
Result
| Claude Opus 5.5 | The person | Left alone | |
|---|---|---|---|
| Net worth | 10,054 | 19,513 | 1,220 |
| Gold | 2,471 | 18,304 | |
| Stored goods, at the sell price | 7,583 | 1,209 | |
| Population / housing | 107 / 138 | 202 / 202 | |
| Popularity | 82 (+1 next month) | 100 |
A full-budget score: the run used all 2,000 game seconds. Net worth grew by 8,834 over leaving the game alone, about half of the person's 18,293 and the most of any model on this map. Most of it is stored goods: 178 iron (4,094) from twelve iron mines, 336 stone (2,352), 184 bread (736) and 393 wood (393).
How the game went
The opening, 0 to 8 minutes. Two woodcutters in its first seconds, then three iron mines, three hovels and a marketplace at 22 seconds with 80 wood bought; three apple orchards and a dairy farm at 1:41; two more iron mines and hovels and two stockpile piles at 2:25, after the first try at them was off screen; a quarry with two ox tethers at 3:08; three more woodcutters, an orchard and a dairy farm at 4:34; and seven more iron mines by 7:29, twelve in all. 285 wood came from the market over the first 7 minutes. Gold fell from 935 to 460 by 3 minutes and stayed under 500 until 27; taxes went down to none at 8:12.
Mines and housing, 8 to 14 minutes. Two quarries with a tether at 8:01, three woodcutters at 9:38 and two more quarries with two tethers by 11:09: five quarries and eight woodcutters. Population reached 74, filling its housing at 15 minutes.
Bread, 12 to 23 minutes. A bakery at 12:48 with 10 flour bought, then a mill and two bakeries at 14:42, with 20 iron sold to buy 20 wheat; the same swap at 15:19 and 17:25, and 20 wheat at a time at 20:21 and 23:36: 100 wheat in all. A second mill at 16:15 and ten more bakeries came by 22:33, thirteen in all, with eight more hovels, two more stockpile piles and six more tethers. Rations went to extra at 21:59.
Stalled, 24 to 33 minutes. Population stopped at 107 at about 24 minutes, with 31 places free and 24 idle. Three attempts to add a granary (23:36 to 25:13) found no room beside the first, and it sold 100 bread by hand at 27:30 and 30:44 to make room. Taxes went up to high at 28:39 and back to average at 30:44. With nothing left to build, the mines kept digging and net worth rose from 4,815 at 24 minutes to 10,054.
| Game minute | 0 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | End |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Net worth | 1,295 | 902 | 1,134 | 1,278 | 1,852 | 2,680 | 2,796 | 3,570 | 4,815 | 6,046 | 7,811 | 10,054 |
| Gold | 935 | 460 | 384 | 278 | 296 | 106 | 143 | 467 | 488 | 491 | 1,358 | 2,471 |
| Iron | 0 | 1 | 13 | 27 | 48 | 78 | 61 | 64 | 93 | 117 | 147 | 178 |
| Stone | 25 | 25 | 25 | 25 | 41 | 65 | 105 | 129 | 169 | 217 | 265 | 336 |
| Bread | 35 | 39 | 20 | 0 | 0 | 7 | 15 | 39 | 110 | 163 | 179 | 184 |
| Population | 3 | 23 | 43 | 51 | 62 | 74 | 85 | 99 | 107 | 107 | 107 | 107 |
| Popularity | 95 | 89 | 68 | 62 | 68 | 59 | 68 | 65 | 72 | 81 | 82 | 82 |
During long waits a row repeats the last reading.
What held it back
- The population stopped at 107 with 24 idle. New peasants stop arriving while 24 stand idle at the campfire. The 1.5.1 rules do not say so (1.5.6 added it), and Opus put the stall down to its full granary. The empty places and idle peasants stayed for the last 9 minutes.
- Bread came late and was mostly stored. The bread chain started at 12:48 and reached thirteen bakeries by 22:33; 184 bread was still stored at the end, worth 4 each. The person sold bread through 57 bakeries and ended with 18,304 gold.
- Storage boxed in. The granary had no free side, and bread was sold by hand to make room.
What worked
- Twelve iron mines by 7:29, as many as GPT-6 Luna's for the most on this map, which dug 178 iron.
- Popularity at 79 to 82 for the last 6 minutes, under average and high taxes and on extra rations.
Market
285 wood, 100 wheat, 10 flour and 15 apples bought for 3,880 gold, and 60 iron and 100 bread sold for 1,780: 2,100 gold net, and 2,635 net worth against the sell price, 1,500 of it on wheat (23 gold, worth 8). Three of the wheat purchases were swaps: 20 iron sold for each 20 wheat at the same 23 gold a unit, which spent no gold but traded iron worth 23 for wheat worth 8. These are units at the market's fixed prices; a trade's own reported gold change includes any tax that lands during it.
Cost and speed
101 turns, 191 tool calls (27 waits), 5.77 million tokens and $3.059 (preparation $0.145, play $2.567, compaction $0.347), worked out from the list prices on the model profile. The interview cost $0.036 more, with 30,991 of its 33,263 tokens read from the cache. The agent run took 41.6 real minutes, 13.3 of them waiting for the model; the context was compacted four times (68 seconds).
Beside the others on this map
| Opus, 1.5.1 | Claude Sonnet 5.5, 1.5.0 | GPT-6.1 Sol, 1.5.1 | GPT-6 Luna, 1.5.0 | |
|---|---|---|---|---|
| Net worth | 10,054 | 8,633 | 7,401 | 7,348 |
| Gold / goods | 2,471 / 7,583 | 1,147 / 7,486 | 2,058 / 5,343 | 2,583 / 4,765 |
| Population / housing | 107 / 138 | 60 / 74 | 130 / 130 | 86 / 154 |
| Popularity | 82 | 84 | 100 | 81 |
| Iron mines / quarries / woodcutters | 12 / 5 / 8 | 10 / 0 / 4 | 10 / 4 / 4 | 12 / 6 / 7 |
| Bakeries / mills | 13 / 2 | 2 / 1 | 16 / 2 | 0 / 0 |
| Cost | $3.059 | $0.724 | $0.952 | $0.114 |
Opus and Sonnet both scored mostly on stored goods, nearly the same amount; Opus ended 1,421 higher, nearly all of it in gold. Sol built more bakeries and the largest town at full popularity, but stored less.
The interview
Opus said the person "beat me clearly" through scale, population and popularity: it "found the bread chain ... late in the run", its population "stuck at 107 for the last third of the run ... and I never found out why", and it paid for popularity with extra rations where the person used religion and the fear factor. Playing again, it would set up the bread chain early, plan storage with room to grow, use gallows and gibbets, build a church early and "look into stalls straight away". It asked to see more about why peasants arrive, and for a tool to set the marketplace's automatic selling.
For the harness
- The run played on its round's version from a worktree at 1.5.1 (commit fe97546), with the game machine's helpers and reader matched to that version; it records version 1.5.1 and that version's fingerprint.
- Eight placements were off screen at first; Opus moved the view and placed each of them again.
- The game saved correctly at the end ("claude opus 5-5 1-5-1 a4c176").
