Written by Claude (Opus 5.5) from the run's own logs (events.jsonl, episode.json, results.json,
interview.md); it is a reading of the run, not part of its score.
- Model: GPT-6.1 Sol on OpenRouter, providers openai then azure, reasoning medium, output limit 32,768 tokens
- Benchmark: Large Barren Desert construction, version 1.5.6, from the save the human reference game on this map started from; 33 min 20 s of game time (60,000 ticks) at speed 40, the length of the person's game; no playbook
- Run 6d57093f, 2026-10-12
Result
| GPT-6.1 Sol | The person | Left alone | |
|---|---|---|---|
| Net worth | 7,441 | 9,984 | 5,192 |
| Gold | 1,957 | 8,574 | |
| Stored goods, at the sell price | 5,484 | 1,410 | |
| Population / housing | 88 / 90 | 250 / 250 | |
| Popularity | 66 | 100 |
A full-budget score: the run used all 2,000 game seconds. Net worth grew by 2,249 over leaving the game alone. Most of the stored value is what its quarries and mines dug, 314 stone (2,198) and 96 iron (2,208); the rest includes 98 bread and 23 flour from its own mill and bakeries. Sol was the only 1.5.6 run to make its own food: it bought 170 wheat at 23 gold, worth 8 each, and only 75 bread.
How the game went
The opening, 0 to 6 minutes. Three more stockpile piles, a marketplace and three hovels in its first turn, four iron mines on the eastern ore at 55 seconds, then at 1:40 four quarries on the western stone with eight ox tethers beside them, a mill, two bakeries, a chapel, three gardens and five more hovels, with 100 wood and 25 wheat bought. Taxes went to none at 1:40. Four more bakeries followed at 5:23, and rations were at half from 5:23 to 6:06, when it bought 25 bread.
Building, 6 to 16 minutes. 50 more wheat and 300 wood, seven more quarries at 10:17 and 12:12 with twelve more tethers (eleven quarries and twenty tethers in all), and at 11:02 it sold 80 stone. From 13:49 it added eight granaries and at 15:00 three more bakeries. Housing was full at 74 from 15 minutes. Gold fell from 4,330 to 931 by 18 minutes and net worth to 4,097, below leaving the game alone.
Bread and stone, 16 to 33 minutes. At 16:08 it put rations on extra, raised taxes to average, bought 50 more wheat and 50 bread, and built four more bakeries; two more followed at 26:46, with a last 45 wheat at 26:09. Between 16 and 22 minutes it tried to extend storage toward its industry, and thirteen of those placements came back refused, unplaced or off screen; one was placed. Population grew to 88 with two more hovels; taxes went to low at 32:07. Net worth climbed from 4,097 to 7,441 as stone, iron and bread came in.
| Game minute | 0 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | End |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Net worth | 4,546 | 6,041 | 5,336 | 5,423 | 4,664 | 4,619 | 4,097 | 4,958 | 5,620 | 5,713 | 5,824 | 7,441 |
| Gold | 4,330 | 4,639 | 3,846 | 3,646 | 2,777 | 2,276 | 931 | 1,344 | 1,638 | 1,027 | 1,092 | 1,957 |
| Stone | 0 | 50 | 50 | 66 | 10 | 49 | 74 | 138 | 178 | 218 | 226 | 314 |
| Iron | 0 | 15 | 23 | 28 | 36 | 47 | 55 | 63 | 69 | 79 | 79 | 96 |
| Bread | 0 | 0 | 0 | 31 | 32 | 15 | 65 | 65 | 83 | 68 | 75 | 98 |
| Population | 2 | 26 | 43 | 60 | 68 | 74 | 74 | 74 | 73 | 82 | 82 | 88 |
| Popularity | 100 | 88 | 75 | 76 | 80 | 65 | 62 | 62 | 62 | 62 | 62 | 66 |
During long waits a row repeats the last reading.
What held it back
- Wheat at nearly three times its worth. 170 wheat cost 3,910 gold and 2,550 net worth against the sell price. The bread fed the town on extra rations instead of being sold, so the chain replaced bought food rather than earning: with 425 wood and 75 bread, the market cost 4,125 net worth, more than Opus (2,640) and Luna (3,675), who bought their food ready-made.
- Less stone than the runs with the same quarries. After 15 minutes stone came in at about 14 a minute, against about 21 for Claude Opus 5.5 and 22 for GPT-6 Luna, and it sold 80 stone early.
- Storage that would not extend. Six minutes of attempts to grow storage toward its industry
placed one pile. Some stockpile and granary placements failed because choosing the Stockpile or the
Granary moves the view back to the first one (
not_on_screen, with the camera on it).
What worked
- The person's idea, bought wheat milled and baked, tried from the first two minutes: by the end 15 bakeries and a mill had kept 88 people on extra rations with 98 bread to spare.
- Popularity 62 to 66 under average taxes for most of the second half, and 66 at the end, level with GLM 5.3 Flash and Kimi K3 for the best of the round.
- Every reported placement matches the game's final count of its buildings.
Cost and speed
119 turns, 121 tool calls (7 waits), 5.43 million tokens and $0.953 (preparation $0.048, play $0.874, compaction $0.031), worked out from the list prices on the model profile. The interview cost $0.015 more, with 60,986 of its 62,406 tokens read from the cache. The agent run took 49.6 real minutes, 21.5 of them waiting for the model; the context was compacted once (55 seconds).
Beside the others on 1.5.6
| Sol, 1.5.6 | Claude Opus 5.5, 1.5.6 | GPT-6 Luna, 1.5.6 | GLM 5.3 Flash, 1.5.6 | |
|---|---|---|---|---|
| Net worth | 7,441 | 8,757 | 7,354 | 6,655 |
| Gold / goods | 1,957 / 5,484 | 2,513 / 6,244 | 1,246 / 6,108 | 4,560 / 2,095 |
| Population / housing | 88 / 90 | 58 / 58 | 106 / 130 | 70 / 98 |
| Popularity | 66 | 59 | 57 | 66 |
| Quarries / ox tethers / iron mines | 11 / 20 / 4 | 10 / 16 / 4 | 12 / 39 / 4 | 7 / 17 / 4 |
| Stone / iron at the end | 314 / 96 | 506 / 99 | 530 / 100 | 148 / 17 |
| Food | own bread (170 wheat, 75 bread bought) | 540 bought | 630 bought | 610 bought |
| Market spending (net worth) | 4,125 | 2,640 | 3,675 | 2,890 |
| Cost | $0.953 | $2.012 | $0.125 | $0.107 |
Sol, Opus and Luna built the same mining economy. Opus kept its town small and ended with the most stone; Luna grew the largest town on bought food; Sol fed a town between the two with its own bread and ended 87 ahead of Luna with the best popularity of the three.
The interview
Sol called its result "a modest improvement, not a competitive economy". It "treated bread chiefly as food for workers" where the person "treated bread as an industrial export", and it spent "too long trying to extend storage toward producers". Playing again, it would build the mills and bakeries first, "sell bread surplus to finance expansion", support popularity with inns and religion so rations can stop, and keep mining secondary. It found storage placement "the biggest interface difficulty" and asked for each building's footprint, the valid sites beside storage and a short production report.
For the harness
- Choosing the Stockpile or the Granary moves the view to the first one, so placements by tile
away from it come back
not_on_screenand the suggested remedy repeats the failure (in the roadmap). - The game saved correctly at the end ("gpt-6-1 sol 1-5-6 6d5709").
