Written by Claude (Opus 5.5) from the run's own logs (events.jsonl, episode.json, results.json,
interview.md); it is a reading of the run, not part of its score.
- Model: Kimi K3 (
kimi-k3) on Moonshot's API, reasoning high, output limit 32,768 tokens - Benchmark: Large Barren Desert construction, version 1.5.6, from the save the human reference game on this map started from; 33 min 20 s of game time (60,000 ticks) at speed 40, the length of the person's game; no playbook
- Run d4412bc2, 2026-10-12
Result
| Kimi K3 | The person | Left alone | |
|---|---|---|---|
| Net worth | 5,741 | 9,984 | 5,192 |
| Gold | 589 | 8,574 | |
| Stored goods, at the sell price | 5,152 | 1,410 | |
| Population / housing | 94 / 114 | 250 / 250 | |
| Popularity | 66 (+4 next month) | 100 |
A full-budget score: the run used all 2,000 game seconds. Net worth grew by 549 over leaving the game alone. Its twelve quarries and four iron mines dug 314 stone (2,198) and 105 iron (2,415), but it spent 10,780 gold at the market, 8,680 of it on 1,085 units of food, and paid for it with taxes from mean to "even crueler".
How the game went
The opening, 0 to 6 minutes. A marketplace, three hovels and two stockpile piles in its first turn, four iron mines on the eastern ore at 46 seconds, then at 1:12 three quarries on the western stone with an ox tether beside each, an inn, a chapel and another hovel, with 50 bread, 50 cheese and 100 wood bought at the same time; then four more hovels, three more quarries and tethers and two more stockpile piles by 5:03. Taxes went to mean at 4:27.
Building, 6 to 12 minutes. Two more quarries at 7:54, a second inn and three hovels at 8:36, one more quarry, a church and a granary at 9:51, and three quarries at 11:31: twelve quarries with fourteen tethers. Taxes went to extortionate at 9:51 and downright cruel at 11:31. Gold fell from 4,320 to 1,135 by 12 minutes and 495 by 15, and net worth to 3,672, below leaving the game alone.
Holding on, 15 to 33 minutes. From 15:32 rations were extra and four foods were bought in rounds of three to six lots each, every two or three game minutes; a third inn and a second chapel went up at 15:32, two water pots and two hovels at 20:24, and three more tethers at 25:35. Taxes stayed between extortionate and "even crueler" (20:24 to 24:46). Popularity swung between 55 and 99, which Kimi put down to one food or another running out; gold stayed between about 200 and 650, and net worth rose only as the stone and iron came in.
| Game minute | 0 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | End |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Net worth | 4,531 | 5,631 | 5,301 | 4,902 | 3,910 | 3,672 | 4,045 | 4,361 | 4,700 | 5,017 | 5,386 | 5,741 |
| Gold | 4,320 | 3,800 | 3,611 | 2,724 | 1,135 | 495 | 530 | 634 | 523 | 580 | 440 | 589 |
| Stone | 0 | 50 | 50 | 66 | 82 | 98 | 138 | 186 | 218 | 242 | 290 | 314 |
| Iron | 0 | 15 | 23 | 31 | 39 | 43 | 55 | 65 | 73 | 84 | 93 | 105 |
| Population | 2 | 27 | 44 | 66 | 73 | 75 | 85 | 85 | 91 | 94 | 94 | 94 |
| Popularity | 100 | 100 | 96 | 98 | 99 | 95 | 55 | 96 | 79 | 59 | 56 | 66 |
What held it back
- Extra rations of four bought foods. 1,085 units of bread, cheese, apples and meat cost 8,680 gold and 4,340 net worth against the sell price; with 400 wood and 25 ale (at 20 gold each) the market cost 5,790 net worth, the most of the 1.5.6 runs.
- Stone at half the rate of the runs with the same quarries. After 15 minutes stone came in at about 12 a minute, against about 21 for Claude Opus 5.5 (10 quarries, 16 tethers) and 22 for GPT-6 Luna (12 quarries, 39 tethers). Storage had room for 200 or more stone throughout. Kimi had fourteen tethers for twelve quarries until 25:35, the fewest oxen for each quarry of the three, which is the likeliest cause. Kimi inspected one building, found it fine, and took the icons over its quarries for noise.
- Population held at 94 on purpose. Kimi said it "reasoned that each extra peasant costs more in food than they pay in tax", with 24 idle at the end.
What worked
- The tethers beside the quarries, where its 1.5.5 run had put them by the stockpile 100 tiles away.
- The most iron of the 1.5.6 runs (105) and the second-largest town of the round.
- Three inns, two chapels, a church and extra rations held popularity at 66 under extortionate taxes at the end, rising 4 a month.
- Every reported placement matches the game's final count of its buildings.
Cost and speed
95 turns, 138 tool calls (10 waits, 47 market trades), 4.51 million tokens and $2.096 (preparation $0.073, play $1.983, compaction $0.041), worked out from the list prices on the model profile. The interview cost $0.043 more, with 69,376 of its 71,631 tokens read from the cache. The agent run took 53.1 real minutes, 25.7 of them waiting for the model; the context was compacted once (43 seconds).
Beside its earlier runs and the others on 1.5.6
| Kimi, 1.5.6 | Kimi, 1.5.5 | Kimi, 1.5.4 | GPT-6 Luna, 1.5.6 | Claude Opus 5.5, 1.5.6 | |
|---|---|---|---|---|---|
| Net worth | 5,741 | 5,590 | 5,607 | 7,354 | 8,757 |
| Gold / goods | 589 / 5,152 | 3,511 / 2,079 | 5,000 / 607 | 1,246 / 6,108 | 2,513 / 6,244 |
| Population / housing | 94 / 114 | 48 / 58 | 26 / 26 | 106 / 130 | 58 / 58 |
| Popularity | 66 | 71 | 100 | 57 | 59 |
| Quarries / ox tethers / iron mines | 12 / 17 / 4 | 3 / 5 / 4 | 3 / 0 / 4 | 12 / 39 / 4 | 10 / 16 / 4 |
| Stone / iron at the end | 314 / 105 | 50 / 29 | 50 / 0 | 530 / 100 | 506 / 99 |
| Market spending (gold / net worth) | 10,780 / 5,790 | 6,780 / 3,675 | 4,960 / 2,640 | ||
| Cost | $2.096 | $0.125 | $2.012 |
The 1.5.6 rules got Kimi's quarries working: 314 stone and 105 iron, where its two earlier runs on this map had three quarries each and ended with only the 50 stone of the starting package. Its score barely moved, because the market took back what the mines added. Luna and Opus built the same industry and spent half as much.
The interview
Kimi called its result "a poor result" and its goods "a symptom", stone and iron "accumulated passively". It "missed the bread economy entirely", reading "no oasis grass" as meaning food could only be bought, capped the population on purpose, and never used the fear factor. Playing again, it would buy wheat for mills and bakeries, build housing toward 200, stack inns and religion and then raise taxes, and "never let any of the 4 types hit zero". It asked for production milestones in the event feed and one-unit market lots, and said "a single line like 'buying inputs for mills/bakeries is allowed' would have changed my run".
For the harness
- A trade's gold change includes the tax that lands during it.
market_tradereports gold before and after, so 25 cheese bought at 20:24 showed as 37 gold where it cost 200, and eight purchases showed a gain in net worth. Kimi called the deltas "confusing"; the figures in this analysis are units at the market's fixed prices. - Two of 47 trades stopped because the purchase "did not show in the reader within 2 seconds"; the stock afterwards shows nothing was bought, and Kimi bought again.
- Kimi did not know what the icons over its quarries meant.
- The game saved correctly at the end ("kimi k3 1-5-6 d4412b").
