Written by Claude (Opus 5.5) from the run's own logs (events.jsonl, episode.json, results.json,
interview.md); it is a reading of the run, not part of its score.
- Model: GPT-6 Luna on OpenRouter, providers openai then azure, reasoning medium, output limit 32,768 tokens
- Benchmark: Large Barren Desert construction, version 1.5.4, from the save the human reference game on this map started from; 33 min 20 s of game time (60,000 ticks) at speed 40, the length of the person's game; no playbook
- Run 84000bee, 2026-10-12
Result
| GPT-6 Luna | The person | Left alone | |
|---|---|---|---|
| Net worth | 6,626 | 9,984 | 5,192 |
| Gold | 3,437 | 8,574 | |
| Stored goods, at the sell price | 3,189 | 1,410 | |
| Population / housing | 78 / 162 | 250 / 250 | |
| Popularity | 97 | 100 |
A full-budget score: the run used all 2,000 game seconds. Net worth grew by 1,434 over leaving the game alone, about 30% of the person's growth (4,792). About 1,150 of that is the part of the starting package that waits for storage room (stone, iron, pitch, ale and more wood), which the game left alone never receives; Luna made room for it in the first 30 seconds. It ended with the most people of any model on this map.
How the game went
A fast opening, 0 to 4 minutes. A marketplace at 9 seconds, two more stockpile piles at 29, hovels, a chapel at 58 seconds and an inn at 71. Four iron mines at 2 minutes, then three quarries with three ox tethers at 3. Taxes went to mean (the highest it used) at 2:45 and stayed between average and mean until the last seconds.
Wood bought, quarries and housing, 4 to 13 minutes. The map has no trees, and Luna was the first model on it to buy wood: 100 at 5 minutes, then 75 at 12 minutes and 75 at 24, 948 gold in all. It weighed the price in its reasoning ("Buying wood costs 4 gold per unit, but the selling price is only 1 gold … However, investing in wood could expand the economy"). With it came two more quarries at 7 minutes, three more at 13 and 19 hovels in all. It bought ale for the inn (9 lots, 900 gold) and kept three foods in the granary, cheese, apples and meat, buying them in six rounds.
Waiting and selling, 13 to 33 minutes. The population stopped at 54 from 9 minutes, with 24 idle. Luna saw it ("my population is stuck at 54. Housing isn't an issue") and that "job opportunities are limited by the industry". From 13 to 23 minutes it waited and bought food. The waiting reminder came at 18:30 and 23:28; after the second, Luna sold 50 iron and 80 stone, bought wood and built three more quarries and two ox tethers by 25 minutes, then sold 100 stone. Each round of quarries brought more people: 59 at 15 minutes, 66 at 21, 77 at 27. In the last 70 seconds it cut taxes to average, and 7 seconds before the end set a generous bribe; popularity ended at 97.
| Game minute | 0 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | End |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Net worth | 4,531 | 5,974 | 4,923 | 4,591 | 4,837 | 4,782 | 4,782 | 5,557 | 6,099 | 5,596 | 5,596 | 6,626 |
| Population | 2 | 29 | 46 | 54 | 54 | 59 | 59 | 66 | 66 | 77 | 77 | 78 |
| Popularity | 100 | 100 | 99 | 95 | 100 | 100 | 100 | 88 | 100 | 100 | 100 | 97 |
During long waits the table repeats the last reading.
What held it back
- Food and inputs bought at a loss. Twenty purchases lost 4,103 net worth against the sell price: about 2,950 on food, 700 on wood and 450 on ale. No farm can be built here; the person bought wheat and ran mills and bakeries, which Luna named in its interview as the "much more scalable way to convert gold into net worth".
- 24 idle peasants for most of the game. Each new quarry brought new people, but Luna added jobs in steps, with ten minutes of waiting between 13 and 23 minutes.
What worked
- It treated wood as something to buy. Sonnet and Haiku saved their wood on this map and stopped building; Luna bought 250 and built 11 quarries and 4 iron mines, the most production of any model here. Five sales brought 3,087 gold.
- Popularity from the wider game. An inn and a chapel in the first 71 seconds, three foods and ale let it tax at average to mean while keeping popularity at 88 to 100. At the end the factors were food +2, religion +2 and inn +2.
- The waiting reminder led to building. After the reminder at 23:28 Luna sold, bought wood and built five more buildings; it is the first run in which the reminder was followed by new production.
Cost and speed
101 turns, 118 tool calls (8 waits), 4.34 million tokens and $0.086 (billed by OpenRouter); the interview
cost $0.001 more. The agent run took 50.5 real minutes, 22.9 of them waiting for the model; two
compactions took 61 s. One iron mine could not be placed (no open side), and three place_near or
expand_storage calls found no room.
Beside the other desert runs on 1.5.4
| GPT-6 Luna | GLM 5.3 Flash | Claude Sonnet 5.5 | Claude Haiku 5.5 | |
|---|---|---|---|---|
| Net worth | 6,626 | 8,232 | 5,567 | 5,313 |
| Gold / goods | 3,437 / 3,189 | 7,496 / 736 | 2,728 / 2,839 | 2,711 / 2,602 |
| Population / housing | 78 / 162 | 47 / 90 | 32 / 114 | 32 / 50 |
| Popularity | 97 | 49 | 92 | 93 |
| Iron mines / quarries / inns / chapels | 4 / 11 / 1 / 1 | 4 / 3 / 1 / 1 | 4 / 0 / 0 / 0 | 2 / 1 / 0 / 0 |
| Wood bought | 250 | 0 | 0 | 0 |
| Net worth lost to purchases | 4,103 | 1,147 | 1,360 | 1,176 |
| Cost | $0.086 | $0.062 | $0.290 | $0.044 |
| Real time | 50.5 min | 32.9 min | 28.2 min | 29.4 min |
Luna built the most and grew the largest town; GLM lost far less to purchases (1,147 against 4,103) and ended 1,606 higher. On Oasis by the Sea Luna scored 7,348, third of six.
The interview
Luna said "too much of the economy's value remained in raw materials and food rather than becoming gold" and that it "waited through long stretches instead of making productive changes sooner". Playing again, it would build toward the person's 250 people, run a bread chain from bought wheat, add religion, inns and fear buildings, and "avoid long waits without a clear target". It suggested the rules explain earlier that bought inputs can feed profitable processing chains, and how popularity, fear and food variety interact. Its regret about value left "in raw materials" is misplaced: goods count at the sell price, so the 116 stone and 49 iron it held (1,939) were worth as much as selling them.
For the harness
- The game saved correctly at the end ("gpt-6 luna 1-5-4 84000b").
