Written by Claude (Opus 5.5) from the run's own logs (events.jsonl, episode.json, results.json,
interview.md); it is a reading of the run, not part of its score.
- Model: Claude Sonnet 5.5 (
claude-sonnet-5-5) on Anthropic's API, reasoning medium, output limit 32,768 tokens - Benchmark: Oasis by the Sea construction, version 1.5.0, from the save the human reference game started from; 33 min 20 s of game time (60,000 ticks) at speed 40, the length of the person's game; no playbook
- Run fb270d07, series 20261011T154946-7bc1b619, 2026-10-11
Result
| Claude Sonnet 5.5 | The person | Left alone | |
|---|---|---|---|
| Net worth | 8,633 | 19,513 | 1,220 |
| Gold | 1,147 | 18,304 | |
| Stored goods, at the sell price | 7,486 | 1,209 | |
| Population / housing | 60 / 74 | 202 / 202 | |
| Popularity | 84 | 100 |
A full-budget score: the run used all 2,000 game seconds. Net worth grew by 7,413 over leaving the game alone, about two fifths of the person's growth (18,293). Most of it is one good: 271 iron, worth 6,233.
How the game went
A fast start, 0 to 9 minutes. It built almost everything it would build in the first nine minutes, and 32 of its 48 turns fell there. Iron came first: one mine at the start, three more at 2 minutes, four at 5 minutes and two at 7 minutes, ten in all, close to the person's thirteen. It also built four apple orchards, a dairy farm, two wheat farms, a mill and a bakery (the only one of the four models to start a bread chain), four woodcutters and eight hovels. It bought 290 wood for 1,160 gold to pay for this and set high taxes from 2 to 4 minutes, then lower. Net worth fell to 838 by 3 minutes.
Food runs short, 9 to 13 minutes. Bread ran out at about 9 minutes with 59 people. It halved the rations for a minute, removed the tax, built a second bakery at 12 minutes and bought 30 bread at 13.
Waiting, 13 minutes to the end. No more buildings. Six waits of 95 to 300 game seconds filled almost all of the last 20 minutes. Iron piled up from 51 at 12 minutes to 271, and net worth rose with it, about 310 a minute. A low tax from 15 minutes took popularity down to 49 at 27 minutes; it removed the tax and popularity ended at 84.
| Game minute | 0 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | End |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Net worth | 1,275 | 838 | 838 | 1,253 | 1,969 | 2,460 | 3,043 | 3,851 | 5,627 | 6,883 | 8,633 |
| Population | 3 | 24 | 44 | 59 | 59 | 60 | 60 | 60 | 60 | 60 | 60 |
| Housing | 10 | 58 | 58 | 74 | 74 | 74 | 74 | 74 | 74 | 74 | 74 |
What held it back
- The population stopped at 60 for the last 25 minutes. It reached 24 idle peasants at 9 minutes and stayed there with 14 empty places and popularity mostly above 50. The other three models' runs on the same save the same day stopped at 24 idle too, and in GPT-6 Luna's run the population grew again only when new buildings gave idle peasants work: the game seems to send no more peasants while 24 wait at the campfire. Sonnet saw it at 12 minutes ("Population's stalled at 59 with 24 idle, not a housing cap issue") and at 13 minutes decided "the 24 idle peasants aren't useful even with housing available" and waited, with 24 workers it could have given jobs.
- It stopped building at 12 minutes and waited out the last 20, with wood rising from 106 to 302.
- The bread chain stayed small. Two wheat farms, one mill and two bakeries: flour piled up to 64, so the bakeries were the limit, and the bread was eaten rather than sold. The person had 57 bakeries, sold bread and bought wheat.
- Buying. 290 wood and 30 bread lost 990 net worth; a sale of 40 wood won back 60.
- Little gold. Taxes were low or off most of the time and nothing was sold except the 40 wood, so gold never passed 1,147.
What worked
- Ten iron mines by 7 minutes, the fastest build-up of the four runs, and 271 iron at the end, more than the other three models held.
- The only bread chain of the four models.
- It played quickly: 48 turns and 91 tool calls, the fewest of the four.
Cost and speed
48 turns, 91 tool calls, 2.50 million tokens and $0.724, worked out from the list prices on the model profile (Anthropic's API does not report what it bills). Caching worked: each request sent only 2 to 4 new input tokens and read the rest from the cache, at about one cent a request. The cost is Sonnet's price, about twenty times Haiku's per token, and it fell early: most requests came in the first 9 minutes. The agent run took 30.5 real minutes, less than the game time, 4.5 of them waiting for the model; one compaction took 11 s.
At 25 game minutes, the length of the earlier benchmark versions, it stood at 5,627 net worth for $0.682 after 25.1 real minutes. No earlier version has a Sonnet run to compare with.
Beside the other runs on the same save
| Claude Sonnet 5.5 | GPT-6 Luna | GLM 5.3 Flash | Claude Haiku 5.5 | |
|---|---|---|---|---|
| Net worth | 8,633 | 7,348 | 6,200 | 5,113 |
| Ending | Full budget | Full budget | Ended itself 5 s early | Full budget |
| Gold / goods | 1,147 / 7,486 | 2,583 / 4,765 | 4,755 / 1,445 | 1,482 / 3,631 |
| Population / housing | 60 / 74 | 86 / 154 | 64 / 210 | 61 / 82 |
| Iron mines / quarries / woodcutters | 10 / 0 / 4 | 12 / 6 / 7 | 7 / 2 / 11 | 2 / 5 / 9 |
| Net worth lost to purchases | 930 | 656 | 1,201 | 150 |
| Turns | 48 | 127 | 89 | 76 |
| Cost | $0.724 | $0.114 | $0.145 | $0.080 |
| Real time | 30.5 min | 52.8 min | 43.8 min | 33.3 min |
The interview
Sonnet named the population stall first: "I never worked out why growth had stopped". It also named its weak food economy, idle gold and goods, and "slow, passive play". Playing again, it would find out why peasants stay idle before building, run a larger bread chain and buy wheat, sell its output and reinvest, and act every few seconds instead of waiting. It asked for an overview of free oasis grass and a tool that explains idle peasants.
For the harness
- It said site search covering only the current view made it hard to survey for farmland, the same limit seen in the other runs.
- One
inspect_buildingcall at 13 minutes failed because the latest tool result had no screenshot; its remedy said to observe first. - In the interview it said the score's weights were not given and it had to guess between net worth and population. That is what the prompt says: the settlement is judged on net worth, population and popularity, and how they are weighed is not given. The published score is net worth.
